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Henda's light on treasure, but the players will be able to pick up unbroken spines and use them as daggers which also do 1d2 Dex damage due to the poison (DC 17 Fortitude Save, just like when he used them; I'd let the technical Large size slide). For what that's worth. |
Henda's light on treasure, but the players will be able to pick up unbroken spines and use them as daggers which also do 1d2 Dex damage due to the poison (DC 17 Fortitude Save, just like when he used them; I'd let the technical Large size slide). For what that's worth. |
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− | As a final note, Henda has the Level 1 Baatezu traits from [[True Fiend (3.5e Class)|True Fiend]]. This makes him able to see in any darkness and gives him immunity to fire. You can drop the fire immunity, but I kinda like him being able to see them no matter where he is--and, after all, it's a dark dungeon. This is balanced by Henda being about as quiet as a boulder rolling |
+ | As a final note, Henda has the Level 1 Baatezu traits from [[True Fiend (3.5e Class)|True Fiend]]. This makes him able to see in any darkness and gives him immunity to fire. You can drop the fire immunity, but I kinda like him being able to see them no matter where he is--and, after all, it's a dark dungeon. This is balanced by Henda being about as quiet as a boulder rolling downhill while ranting about how good it will be to eat something--ANYTHING. He also smells of brimstone, so you may want to clue them into that. |