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| Air+Fire (Plasma) || class="left" | 3/day as a free action you may ignore fire and electrical resistances and deal half damage to if the target is immune to fire or electricity for 1 round duration.
 
| Air+Fire (Plasma) || class="left" | 3/day as a free action you may ignore fire and electrical resistances and deal half damage to if the target is immune to fire or electricity for 1 round duration.
 
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βˆ’
| Air+Water (Ice) || class="left" | You gain the [[SRD:White Dragon|white dragon's]] icewalking ability, and may take 10 on all swim checks. If you can already take 10, 1/day you may elect to take 20 instead.
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| Air+Water (Ice) || class="left" | You gain the [[white dragon]]'s icewalking ability, and may take 10 on all swim checks. If you can already take 10, 1/day you may elect to take 20 instead.
 
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| Earth+Fire (Magma) || class="left" | Your body emits heat, dealing 1/3 your HD (minimum 1 point) in fire damage to a target which strikes you with a non-reach weapon. You may toggle it off as a free action.
 
| Earth+Fire (Magma) || class="left" | Your body emits heat, dealing 1/3 your HD (minimum 1 point) in fire damage to a target which strikes you with a non-reach weapon. You may toggle it off as a free action.

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