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|summary=You have the blood of an elemental, allowing you to augment your powers with the elements.
 
|summary=You have the blood of an elemental, allowing you to augment your powers with the elements.
 
|prereqs=
 
|prereqs=
βˆ’
|benefit=You gain several benefits depending on which elemental property you select, fire, air, water, or earth. You gain the benefits listed below on Table: Elemental Blood Benefits.
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|benefit=You gain several benefits depending on which elemental property you select, fire, air, water, or earth. You gain the benefits listed below.
|normal=
 
|special=You may select this property a second time gaining a new elemental trait. You may not select traits which oppose each other (fire against water, and air against earth) limiting you to a maximum of two different selections. Your selections give the following additional benefits on Table: Double Elemental Blood Benefits.
 
}}
 
   
 
{| class="zebra d20"
 
{| class="zebra d20"
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| Water || class="left" | Gain a +2 bonus on saving throws against Water and Cold spells and spell-like abilities. If you have a Frost weapon or other weapon which deals cold damage, you deal an extra die of damage.
 
| Water || class="left" | Gain a +2 bonus on saving throws against Water and Cold spells and spell-like abilities. If you have a Frost weapon or other weapon which deals cold damage, you deal an extra die of damage.
 
|}
 
|}
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|normal=
 
|special=You may select this property a second time gaining a new elemental trait. You may not select traits which oppose each other (fire against water, and air against earth) limiting you to a maximum of two different selections. Your selections give the following additional benefits...
   
 
{| class="zebra d20"
 
{| class="zebra d20"
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| Earth+Water (Ooze) || class="left" | Your body squeezes and slides away easily, giving you your character level as a competence bonus on grapple checks made to escape a grapple.
 
| Earth+Water (Ooze) || class="left" | Your body squeezes and slides away easily, giving you your character level as a competence bonus on grapple checks made to escape a grapple.
 
|}
 
|}
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}}
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{{3.5e Feats Breadcrumb}}
 
{{3.5e Feats Breadcrumb}}

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