Created By
Nari Mortem
Date Created: 12 Sept 2017
Status: complete
Editing: Please feel free to edit constructively!

Elemental-of-Ideology Edit

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Morselhoarder (Shadowmoor)


Mournwhelk (Lorwyn)


Evershrike (Shadowmoor)


Supreme Exemplar (Lorwyn)

Such elementals, for example, inhabit by Lorwyn/Shadowmoor from MTG. And similar creatures that are spontaneous manifestations of ideologies, emotions or perceptual concepts can be found in various mythologies, and in various fantasy settings.

I needed to create a template for such a creature, since most templates talking about elementals include only the standard four elements: fire, water, air and earth. Or common energy: fire, cold, electricity, acid, etc.

The solution I found for the elemental is that the Cleric’s Domain in the D&D is an idea expressed through abilities. An idea or concept that has the described mechanics, which you can use when interacting with the template.

As a basis, I took Solaric Creature template, because it essentially interacts with the abilities that the Light Domain gives. I thank his authors for the work they did, which helped me in creating the basis for this template.

Creating a Elemental-of-Ideology Edit

The Elemental-of-Ideology can be either an acquired or an inherited template. Special birth conditions, such as a place or events, combined with supernatural interference, can link a creature to a specific concept. In the same way, matching the lifestyle and mindset of a character with a certain concept, coupled with the intervention of supernatural forces, can lead to the acquisition of this template.

An Elemental-of-Ideology can be applied to any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin.

An Elemental-of-Ideology uses all the base creature's statistics and special abilities except as noted here.

Size and Type Edit

Creatures with this template have their type changed to elemental. It retains all type modifiers and subtypes, if applicable.

Special Qualities Edit

The Concept: An Elemental-of-Ideology must choose one of Cleric’s Domain as a concept determining its existence.

Darkvision (Ex): Darkvision out to 60 feet. Immunity to poison, sleep effects, paralysis, and stunning.

Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnatete, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.

Abilities Edit

Spell-Like Abilities: An Elemental-Ideology gains spell-like abilities according to its hit dice, as indicated on Table. These abilities are cumulative. Caster level equals an Elemental-of-Ideology's total hit dice. The save DCs are Charisma-based. Abilities obtained in this way can be customized using the Customize Domain feat.

Table: An Elemental-of-Ideology's Spell-Like Abilities
HD Spell-like Abilities
1-2 Granted Power of the Chosen Domain,

3/day - 1th Domain Spell of the Chosen Domain

3-4 3/day - 2th Domain Spell of the Chosen Domain
5-6 3/day - 3th Domain Spell of the Chosen Domain
7-8 3/day - 4th Domain Spell of the Chosen Domain
9-10 2/day - 5th Domain Spell of the Chosen Domain
11-12 2/day - 6th Domain Spell of the Chosen Domain
13-14 1/day - 7th Domain Spell of the Chosen Domain
15-16 1/day - 8th Domain Spell of the Chosen Domain
17+ 1/day - 9th Domain Spell of the Chosen Domain

Challenge Rating Edit

6 HD or less, as base creature +0; 7 HD or more, as base creature +1.

Level Adjustment Edit

+1 for 6 HD or less; +2 for 7 HD or more.

If you create with this template not a monster, but a character, then you can use its class-level instead of HD, to increase abilities along with the leveling. However, then it makes sense to use LA +2 when creating a character or when the character gets this template while playing.

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