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m (moved Duergar (4e Creature) to Duergar (4e Monster): Creature -> Monster (bot-assisted))
(→‎Andugr Titan: Increased attack modifier to +12 (as per new MM3 standards); oversized maul now pushes targets automatically; added furious whirlwind attack; regeneration 5 while bloodied)
 
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|author_name=Dracomortis
 
|author_name=Dracomortis
 
|date_created=March 5, 2009
 
|date_created=March 5, 2009
  +
|status=Complete
|status=Current entry complete; more creatures pending
 
 
}}
 
}}
   
[[Image:Duergar.jpg|thumb|Duergar warriors are among the most feared combatants in the Underdark.]]
+
[[Image:Duergar.jpg|thumb|Andugr warriors are among the most feared combatants in the Underdark.]]
   
  +
When the duergar freed themselves from the [[4e Index (4e Other)#Mind Flayer|mind flayers]] and began attempting to build their own place in the world, the archdevil [[4e Index (4e Other)#deities|Asmodeus]] offered them dark and terrible power in their time of need; all he asked in return was that the duerger help further his goals in the material world. Desperate and weak, many duergar accepted his offer without question, and most duergar today carry obvious signs of infernal corruption. Some were not so eager to side with Asmodeus: they knew that [[4e Index (4e Other)#Devil|devils]] consider no one as equals, and that their race's pact with Asmodeus was nothing if not a more subtle form of slavery. Angered by their brothers' weakness and determined that the fate of the duergar should be that of master rather than slave, these small factions broke off from the larger duergar society.
Also known as gray dwarves, duergar are repulsive relatives of the [[4e Index (4e Other)#Dwarf|dwarven]] race. They greatly resemble their dwarf cousins, but they stand slightly taller on average and tend to weigh more. Their skin is grey or pale white, with the darkest possessed of skin that seems almost ebon in hue. Their eyes are equally dull, with any shade of grey or brown being the norm. The vast majority of duergar are naturally bald, including the females, and those that aren't often shave off their hair anyway, it being viewed as nothing more than a detriment in combat.
 
   
  +
But these new duergar faced the same problem as before: they were few in number, scattered across all across the Underdark, and they possessed very little power. In their time as slaves, however, they learned the fundamental truth of the world: if you want power, you must wrench it away from someone who already has it. Their few remaining spellcasters began scouring tomes of ancient lore seeking the means by which they could claim power from another race. Eventually, they found what they believed to be the most powerful source of all: the very spirits of the world. These primal entities had in ages past banished both the primordials and the gods from the world, and they exist as embodiments of every imaginable force in the multiverse. In time the duergar learned to bind a multitude of spirits to their will, but one type caught their attention above all others: the spirits of [[4e Index (4e Other)#Giant|giants]]. Having narrowly escaped servitude to Asmodeus and still baring the scars of their enslavement by the illithids, the duergar were reminded of eras long past when all dwarves were slaves to the fire giants of the [[4e Index (4e Other)#Elemental Chaos|Elemental Chaos]]. What better way to begin the new era of their species, they reasoned, than to enslave the very spirits of their original enemies? The duergar bound these giant spirits to their own souls and in doing so gained a portion of their power, granting them the ability to alter their bodies and grow to tremendous size.
The duergar are goal-oriented and adhere strictly to their hierarchical society, though its exact structure can change drastically over time. An individual's standing within the community is greatly influenced by his battle prowess and, most importantly, the number of foes he has slain in combat. Their culture is bland and lacking in traditions, owing in part to their exceedingly strict militaristic lifestyle. To a duergar, anything that does not directly contribute to its own survival or power is nothing more than a useless trinket. Accordingly, they have no appreciation of artistic expression, and their dwellings are roughly hewed from stone and furnished with the sparsest of accommodations.
 
   
 
For andugr as a playable race, see [[Duergar, Andugr (4e Race)]].
They toil daily under the unending watch of [[Duergar (4e Race)#Laduguer|Laduguer]], their cruel and joyless deity, who demands that the duergar be prepared against any possible threat; to let your guard down for even a moment is to welcome death. It is Laduguer who freed the duergar and the dwarves form the [[4e Index (4e Other)#Giant|giants]], so he claims, and that the ungrateful dwarves repaid their debt by turning their backs to him and his people. As retribution for their sacrilege, he demands that the duergar slay dwarves whenever they can and urges his people to annihilate all others who stand before them: in Laduguer's eyes, mercy is weakness, and weakness is punishable by death.
 
   
 
=== Andugr Infiltrator ===
For duergar as a playable race, see [[Duergar (4e Race)]].
 
   
 
Unlike most andugr, who can simply alter the size of their bodies, infiltrators can completely change their physical appearance. They are often the first line of attack in an andugr invasion: an infiltrator can be sent into an enemy city totally undetected while it learns the position of enemy troops and fortifications.
=== Duergar Infiltrator ===
 
 
Unlike most duergar, who can simply alter the size of their bodies, infiltrators can completely change their physical appearance. They are often the first line of attack in a duergar invasion: an infiltrator can be sent into an enemy city totally undetected while it learns the position of enemy troops and fortifications.
 
   
 
{{4e Creature Top
 
{{4e Creature Top
|name=Duergar Infiltrator
+
|name=Andugr Infiltrator
 
|level=6
 
|level=6
 
|role=Skirmisher
 
|role=Skirmisher
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|recharge=at-will
 
|recharge=at-will
 
|keywords=Weapon
 
|keywords=Weapon
|effect=The duergar infiltrator makes two dagger attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the duergar infiltrator may shift an additional square.
+
|effect=The andugr infiltrator makes two dagger attacks and [[4e Index (4e Other)#shift|shifts]] 2 squares. If both attacks hit the same target, the andugr infiltrator may shift an additional square.
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
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|recharge=at-will
 
|recharge=at-will
 
|keywords=Polymorph
 
|keywords=Polymorph
|effect=A duergar infiltrator can alter its physical form to take on the appearance of any Medium [[4e Index (4e Other)#Humanoid|humanoid]], including a unique individual (see [[4e Index (4e Other)#Change Shape|Change Shape]]).
+
|effect=An andugr infiltrator can alter its physical form to take on the appearance of any Medium [[4e Index (4e Other)#Humanoid|humanoid]], including a unique individual (see [[4e Index (4e Other)#Change Shape|Change Shape]]).
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
 
|name=Master of Deception
 
|name=Master of Deception
|effect=A duergar infiltrator gains a +2 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to create a diversion in combat.
+
|effect=An andugr infiltrator gains a +2 bonus on [[4e Index (4e Other)#Bluff skill|Bluff]] checks made to create a diversion in combat.
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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}}
 
}}
   
==== Duergar Infiltrator Tactics ====
+
==== Andugr Infiltrator Tactics ====
   
Duergar infiltrators prefer to assume a harmless guise using ''change shape'' in order to get close to their intended victims - they usually take the form of a child or elderly individual and pretend to need the assistance of their target. Once it is in melee range, the infiltrator begins using ''deceptive strike'' as often as it can. If they are unable to gain the upper hand in combat, they use ''change shape'' to take the form of one of their targets while in close combat to confuse the victim's allies. If that fails, it attempts to slip quietly into the shadows.
+
Andugr infiltrators prefer to assume a harmless guise using ''change shape'' in order to get close to their intended victims they usually take the form of a child or elderly individual and pretend to need the assistance of their target. Once it is in melee range, the infiltrator begins using ''deceptive strike'' as often as it can. If they are unable to gain the upper hand in combat, they use ''change shape'' to take the form of one of their targets while in close combat to confuse the victim's allies. If that fails, it attempts to slip quietly into the shadows.
   
=== Duergar Titan ===
+
=== Andugr Titan ===
   
Titans use their immense strength to wield ridiculously oversized weapons that can crush their foes in a single swing. Though their massive weapons do slow them down a bit and they are far less disciplined than most of their kin, duergar titans can strike at foes form a surprising distance and their singular lust for combat lets them shrug off injuries that would cripple lesser creatures.
+
Titans use their immense strength to wield ridiculously oversized weapons that can crush their foes in a single swing. Though their massive weapons do slow them down a bit and they are far less disciplined than most of their kin, andugr titans can strike at foes form a surprising distance and their singular lust for combat lets them shrug off injuries that would cripple lesser creatures.
   
 
{{4e Creature Top
 
{{4e Creature Top
|name=Duergar Titan
+
|name=Andugr Titan
 
|level=7
 
|level=7
 
|role=Elite Brute
 
|role=Elite Brute
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|origin=natural
 
|origin=natural
 
|type=humanoid
 
|type=humanoid
|keywords=
 
 
|xp=600
 
|xp=600
 
|initiative=+3
 
|initiative=+3
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|hp=202
 
|hp=202
 
|bloodied=101
 
|bloodied=101
|regeneration=1
+
|regeneration=5 while [[4e Index (4e Other)#bloodied|bloodied]]
 
|ac=19
 
|ac=19
 
|fortitude=23
 
|fortitude=23
 
|reflex=21
 
|reflex=21
 
|will=22
 
|will=22
|immune/resist/vulnerable=
 
 
|savingthrows=+2
 
|savingthrows=+2
 
|speed=5
 
|speed=5
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|recharge=at-will
 
|recharge=at-will
 
|keywords=Weapon
 
|keywords=Weapon
|effect=[[4e Index (4e Other)#reach|Reach]] 2; +10 vs. AC; 2d8 + 5 damage, and the duergar titan makes a secondary attack against the same target. ''Secondary Attack:'' +8 vs. Fortitude; the target is [[4e Index (4e Other)#pull, push, and slide|pushed]] 1 square.
+
|effect=[[4e Index (4e Other)#reach|Reach]] 2; +12 vs. AC; 2d8 + 5 damage, and the target is [[4e Index (4e Other)#pull, push, and slide|pushed]] 1 square.
  +
}}
  +
{{4e Creature Power
  +
|type={{M}}
  +
|name=Furious Whirlwind
  +
|action=standard
  +
|recharge=recharge {{3}} {{4}} {{5}}
 
|keywords=Weapon
  +
|effect=[[4e Index (4e Other)#close attack|Close]] [[4e Index (4e Other)#burst|burst]] 2; the andugr titan makes an ''oversized maul'' attack against each enemy in the burst.
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
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|recharge=encounter
 
|recharge=encounter
 
|keywords=Polymorph
 
|keywords=Polymorph
|effect=The duergar titan becomes [[4e Index (4e Other)#Large size|Large]], occupying 4 squares instead of 1. Any creatures in the squares that the duergar titan comes to occupy are [[4e Index (4e Other)#pull, push, and slide|pushed]] 1 square. The duergar titan also gains reach 3 and a +5 bonus to its melee damage rolls. The duergar titan remains Large until the end of the encounter.
+
|effect=The andugr titan becomes [[4e Index (4e Other)#Large size|Large]], occupying 4 squares instead of 1. Any creatures in the squares that the andugr titan comes to occupy are [[4e Index (4e Other)#pull, push, and slide|pushed]] 1 square. The andugr titan also gains reach 3 and a +5 bonus to its melee damage rolls. The andugr titan remains Large until the end of the encounter.
 
}}
 
}}
 
{{4e Creature Power
 
{{4e Creature Power
 
|name=Threatening Reach
 
|name=Threatening Reach
|effect=The duergar titan can make [[4e Index (4e Other)#opportunity attack|opportunity attacks]] against all enemies within its reach (2 squares).
+
|effect=The andugr titan can make [[4e Index (4e Other)#opportunity attack|opportunity attacks]] against all enemies within its reach (2 squares).
 
}}
 
}}
 
{{4e Creature Bottom
 
{{4e Creature Bottom
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}}
 
}}
   
==== Duergar Titan Tactics ====
+
==== Andugr Titan Tactics ====
   
Duergar titans wade into combat with wild abandon, swinging at the closest foes with its ''oversized maul''. If there are natural hazards or traps present on the battlefield, titans aren't above knocking their foes into them. They use ''expansion'' as soon as possible after being bloodied, relishing the physical power that it brings them.
+
Andugr titans wade into combat with wild abandon, swinging at the closest foes with its ''oversized maul''. If there are natural hazards or traps present on the battlefield, titans aren't above knocking their foes into them. They use ''expansion'' as soon as possible after being bloodied, relishing the physical power that it brings them.
   
===Duergar Lore===
+
=== Andugr Lore ===
 
A character knows the following information with a successful [[4e Index (4e Other)#Nature skill|Nature]] check.
 
A character knows the following information with a successful [[4e Index (4e Other)#Nature skill|Nature]] check.
:'''DC 15:''' Duergar are vile relatives of the dwarves. They can alter the size of their bodies, and they are among the most feared races of the Underdark, noted for their cruelty and battle prowess.
 
   
 
:'''DC 15:''' Andugr are vile relatives of the dwarves. They can alter the size of their bodies, and they are among the most feared races of the Underdark, noted for their cruelty and battle prowess.
===Encounter Groups===
 
  +
 
=== Encounter Groups ===
 
<!--Information about groups that may be found-->
 
<!--Information about groups that may be found-->
   

Latest revision as of 00:39, 1 September 2010

Created By
Dracomortis (talk)
Date Created: March 5, 2009
Status: Complete
Editing: Please feel free to edit constructively!


Duergar

Andugr warriors are among the most feared combatants in the Underdark.

When the duergar freed themselves from the mind flayers and began attempting to build their own place in the world, the archdevil Asmodeus offered them dark and terrible power in their time of need; all he asked in return was that the duerger help further his goals in the material world. Desperate and weak, many duergar accepted his offer without question, and most duergar today carry obvious signs of infernal corruption. Some were not so eager to side with Asmodeus: they knew that devils consider no one as equals, and that their race's pact with Asmodeus was nothing if not a more subtle form of slavery. Angered by their brothers' weakness and determined that the fate of the duergar should be that of master rather than slave, these small factions broke off from the larger duergar society.

But these new duergar faced the same problem as before: they were few in number, scattered across all across the Underdark, and they possessed very little power. In their time as slaves, however, they learned the fundamental truth of the world: if you want power, you must wrench it away from someone who already has it. Their few remaining spellcasters began scouring tomes of ancient lore seeking the means by which they could claim power from another race. Eventually, they found what they believed to be the most powerful source of all: the very spirits of the world. These primal entities had in ages past banished both the primordials and the gods from the world, and they exist as embodiments of every imaginable force in the multiverse. In time the duergar learned to bind a multitude of spirits to their will, but one type caught their attention above all others: the spirits of giants. Having narrowly escaped servitude to Asmodeus and still baring the scars of their enslavement by the illithids, the duergar were reminded of eras long past when all dwarves were slaves to the fire giants of the Elemental Chaos. What better way to begin the new era of their species, they reasoned, than to enslave the very spirits of their original enemies? The duergar bound these giant spirits to their own souls and in doing so gained a portion of their power, granting them the ability to alter their bodies and grow to tremendous size.

For andugr as a playable race, see Duergar, Andugr (4e Race).

Andugr Infiltrator[]

Unlike most andugr, who can simply alter the size of their bodies, infiltrators can completely change their physical appearance. They are often the first line of attack in an andugr invasion: an infiltrator can be sent into an enemy city totally undetected while it learns the position of enemy troops and fortifications.

Andugr Infiltrator
Level 6 Skirmisher
Medium natural humanoid
XP 250
Initiative +8 Senses Perception +7; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 19, Reflex 19, Will 19
Speed 5
BasicMelee Dagger (standard; at-will) ♦ Weapon
+11 vs. AC; 1d4 + 4 damage.
Melee Deceptive Strike (standard; at-will) ♦ Weapon
The andugr infiltrator makes two dagger attacks and shifts 2 squares. If both attacks hit the same target, the andugr infiltrator may shift an additional square.
Change Shape (minor; at-will) ♦ Polymorph
An andugr infiltrator can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape).
Master of Deception
An andugr infiltrator gains a +2 bonus on Bluff checks made to create a diversion in combat.
Alignment Evil Languages Deep Speech, Dwarven
Skills Bluff +9, Stealth +11
Str 18 (+7) Dex 17 (+6) Wis 18 (+7)
Con 14 (+5) Int 19 (+7) Cha 12 (+4)
Equipment 2 daggers

Andugr Infiltrator Tactics[]

Andugr infiltrators prefer to assume a harmless guise using change shape in order to get close to their intended victims — they usually take the form of a child or elderly individual and pretend to need the assistance of their target. Once it is in melee range, the infiltrator begins using deceptive strike as often as it can. If they are unable to gain the upper hand in combat, they use change shape to take the form of one of their targets while in close combat to confuse the victim's allies. If that fails, it attempts to slip quietly into the shadows.

Andugr Titan[]

Titans use their immense strength to wield ridiculously oversized weapons that can crush their foes in a single swing. Though their massive weapons do slow them down a bit and they are far less disciplined than most of their kin, andugr titans can strike at foes form a surprising distance and their singular lust for combat lets them shrug off injuries that would cripple lesser creatures.

Andugr Titan
Level 7 Elite Brute
Medium natural humanoid
XP 600
Initiative +3 Senses Perception +7; darkvision
HP 202; Bloodied 101
Regeneration 5 while bloodied
AC 19; Fortitude 23, Reflex 21, Will 22
Saving Throws +2
Speed 5
Action Points 1
BasicMelee Oversized Maul (standard; at-will) ♦ Weapon
Reach 2; +12 vs. AC; 2d8 + 5 damage, and the target is pushed 1 square.
Melee Furious Whirlwind (standard; recharge D6 (3) D6 (4) D6 (5)) ♦ Weapon
Close burst 2; the andugr titan makes an oversized maul attack against each enemy in the burst.
Expansion (minor, usable only while bloodied; encounter) ♦ Polymorph
The andugr titan becomes Large, occupying 4 squares instead of 1. Any creatures in the squares that the andugr titan comes to occupy are pushed 1 square. The andugr titan also gains reach 3 and a +5 bonus to its melee damage rolls. The andugr titan remains Large until the end of the encounter.
Threatening Reach
The andugr titan can make opportunity attacks against all enemies within its reach (2 squares).
Alignment Evil Languages Deep Speech, Dwarven
Skills Dungeoneering +8, Stealth +5
Str 19 (+7) Dex 10 (+3) Wis 18 (+7)
Con 21 (+8) Int 16 (+6) Cha 12 (+4)
Equipment maul

Andugr Titan Tactics[]

Andugr titans wade into combat with wild abandon, swinging at the closest foes with its oversized maul. If there are natural hazards or traps present on the battlefield, titans aren't above knocking their foes into them. They use expansion as soon as possible after being bloodied, relishing the physical power that it brings them.

Andugr Lore[]

A character knows the following information with a successful Nature check.

DC 15: Andugr are vile relatives of the dwarves. They can alter the size of their bodies, and they are among the most feared races of the Underdark, noted for their cruelty and battle prowess.

Encounter Groups[]

Level Encounter (XP )



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