Created By
The Demented One
Date Created: January 12, 2009
Status: Complete
Editing: Please feel free to edit constructively!

Dueling Shield

Exotic Two-Handed Melee

Cost: 50 gp
Damage (Small): 1d6/1d6
Damage (Medium)1: 1d8/1d8
Critical: x2
Range Increment:
Weight2: 45 lbs
Type3: Piercing

{{#set:Hit Points=Default}} {{#set:Hardness=Default}}

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A dueling shield is a heavy shield with long, piercing spikes at each end, allowing it to be wielded as a weapon. It is a two-handed exotic double weapon. While wielding a dueling shield, you gain a +2 shield bonus to AC, and may attack with it normally. However, in any round when you use the Power Attack feat, you lose the shield bonus from the dueling shield. You also lose the bonus to AC if you are flatfooted, or otherwise denied your Dexterity modifier to AC. While a dueling shield can be enchanted as a magic weapon or shield, each piercing end must be enchanted separately, as must the shield itself.

Back to Main Page3.5e HomebrewEquipmentWeapons

Community content is available under CC-BY-SA unless otherwise noted.