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Necromancy [Evil]
Level: Cleric 9, Sorcerer/Wizard 9
Components: V, S, M/DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes

You create a dagger of dark, shimmering energy that instantly speeds toward its target. You must make a ranged touch attack. If successful, the target takes 1d4 points of damage per caster level (to a maximum 20d4). Those slain by this spell must make a Will save or immediately be transformed into an undead creature. The victim immediately gains the undead type: immune to poison, sleep, paralysis, stunning, disease, death effect, and necromantic effects; ignore mind-affecting powers such as charm or feeblemind; not subject to critical hits, subdual damage, ability damage, or death by massive damage. The newly created undead has no Intelligence or Constitution score. Its alignment is neutral, and it takes no action unless it is controlled by you.

Arcane Material Component: A dagger that has drawn a paladin’s blood.

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