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When they appear, they drop directly to the ground, causing damage. A reflex save of DC 15 is required to avoid the shockwave attack or suffer 1d6 of force damage. They use the Dragoon Jump attack constantly, and it can make fighting difficult.
 
When they appear, they drop directly to the ground, causing damage. A reflex save of DC 15 is required to avoid the shockwave attack or suffer 1d6 of force damage. They use the Dragoon Jump attack constantly, and it can make fighting difficult.
   
'''Dragoon Jump ([[Ex]])-->:''' The Dragoon's favored ability, it mimics its entrance by teleporting above the party and slams down hard with its lance sending out a shockwave that requires a DC 15 reflex save, this attack also has a chance to stun. Those who make it take 1/2d6 + the Dragoon's dex modifier. Those who fail take a full 1d6 + the Dragoon's dex modifier and are stunned for 1 round.
+
'''Dragoon Jump ([[Ex]])-->:''' The Dragoon's favored ability, it mimics its entrance by teleporting above the party and slams down hard with its lance sending out a shockwave that does 1d6 + the Dragoons dex modifier with a relex save of 15 for half. In addition to the damage those who fail the save are also dazed for one round.
   
 
{{Copyright Disclaimer}}
 
{{Copyright Disclaimer}}

Revision as of 06:44, 11 June 2010

Created By
SteveAce89 (talk)
Date Created: 6-10-10
Status: Complete
Editing: Please feel free to edit constructively!


Dragoon
Dragoon
Size/Type: Medium Outsider (Extraplanar)
Hit Dice: 3d8+12 (24 hp)
Initiative: +2
Speed: 40ft.
Armor Class: 15, touch 11, flat-footed 13
Base Attack/Grapple: +2/0
Attack: Spear Jab (1d8/x3/pierce) or Spear Slice (1d6/x3/slash)
Full Attack: Spear Combo (2d8/x3/pierce,slash)
Space/Reach: 10ft./10ft.
Special Attacks: Dragoon Jump
Special Qualities: Darkvision 60 ft., Low-light Vision,

Immunity to Poison and Acid

Saves: Fort 2, Ref 6, Will 1
Abilities: Str 13, Dex 22, Con 14, Int 6, Wis 13, Cha 9
Skills: Balance+5, Escape Artist +5, Intimidate+3,

Knowledge(The Planes) +2, Tumble +2

Feats: Dodge, Mobility, Weapon Finesse, Fly (good)
Environment: The Plane of Shadows
Organization: Solo or Hunting Party (3-4)
Challenge Rating: 4
Treasure: Nobody Lance (100gp/Spear/1d8/x3/Piecring)
Alignment: NE
Advancement: 3-4 HD (Medium)
Level Adjustment: -
100px-NobodyLanceWand

The Nobody Lance

A thin, dragon-like creature with silver and purple skin drops from the sky. Its hands only have two distinct digits, while its feet have three long, purple toes each. It also has a thin, purple tail and sharp, white wings with purple tips lined by spikes. Its "face" seems to be a small, black area in what seems to be its neck, while its draconian "head" acts as something of a helmet. This "helmet" sports a jagged, open mouth at its end, lacks eyes, and is lined by thin spikes. Its upper body and "neck" are covered in magenta straps. There is also a white sigil on its left thigh.

The Dragoon is a high-ranking Nobody controlled by Xaldin of Organization XIII. Dragoons are one of the most powerful Nobodies, and like all Nobodies, Dragoon's have astounding levels of flexibility. It wields a long lance as a weapon.

Combat

When they appear, they drop directly to the ground, causing damage. A reflex save of DC 15 is required to avoid the shockwave attack or suffer 1d6 of force damage. They use the Dragoon Jump attack constantly, and it can make fighting difficult.

Dragoon Jump (Ex)-->: The Dragoon's favored ability, it mimics its entrance by teleporting above the party and slams down hard with its lance sending out a shockwave that does 1d6 + the Dragoons dex modifier with a relex save of 15 for half. In addition to the damage those who fail the save are also dazed for one round.

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