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The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a Glyph.</onlyinclude>
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The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a <includeonly>Glyph.</includeonly></onlyinclude><noinclude>[[Book of Elements (3.5e Sourcebook)/Magic Items#Glyphs and Wards|Glyph]].</noinclude>
   
   

Latest revision as of 21:04, 28 August 2010

Created By
IGTN (talk)
Date Created: 2009
Status: Complete
Editing: Please feel free to edit constructively!


Divination
Level: Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0
Components: V, S
Casting time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)


The caster learns the ambient lighting level that their body is exposed to. If his body is exposed to multiple at the same time, he learns only of the one that has the greatest amount of area. This spell also updates the caster as lighting levels change. Lighting levels are as follows: Darkness, Shadowy Illumination, Full Torchlight, Bright light, and Full Sunlight; the latter three have no differences in game effect except for creatures with light sensitivity (further rules for lighting will be given in the Book of the Wilds). This spell may be imbued into a Glyph.



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