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[[Category:3.5e]] |
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[[Category:User]] |
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[[Category:User Sulacu]] |
[[Category:User Sulacu]] |
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Revision as of 23:41, 5 December 2009
Sulacu (talk) | |
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Date Created: | August 26, 2008 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Name::Dire
Summary::The Dire template is a template variant of dire animals that already exist. They are generally tougher, more ferocious and more cunning and prevalent in battle.
Creating a Dire Animal
Dire is an inherited template that can be added to any animal.
Size and Type
Creature's size increases by one category.
Hit Dice
Double the creature's effective HD to a maximum of 8 extra HD. If the base creature has fractional Hit Dice, change its number of HD to 2. Recalculate base Will saves to be good. (2 + ½×HD)
Speed
If base creature's speed is 30 ft. or over, there is no change. If the base creature's speed is less than 30 ft, add 15 ft. to the base creature's base land speed to a maximum of 30 ft. All other movement speeds, such as fly, climb or burrow are unchanged.
Armor Class
Base creature's natural armor increases by 3. If the creature has no natural armor, it gains natural armor +3.
Abilities
+8 Strength, +4 Dexterity, +4 Charisma.
Challenge Rating
CR::Double that of base creature (minimum 1).
Level Adjustment
Level Adjustment::-.
Template:3.5e Creature Templates Breadcrumb