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[[Category:3.5e]]
 
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[[Category:Template]]
 
[[Category:User Sulacu]]
 
[[Category:User Sulacu]]
[[Category:Creature]]
 

Revision as of 23:41, 5 December 2009

Created By
Sulacu (talk)
Date Created: August 26, 2008
Status: Complete
Editing: Please feel free to edit constructively!


Name::Dire

Summary::The Dire template is a template variant of dire animals that already exist. They are generally tougher, more ferocious and more cunning and prevalent in battle.

Creating a Dire Animal

Dire is an inherited template that can be added to any animal.

Size and Type

Creature's size increases by one category.

Hit Dice

Double the creature's effective HD to a maximum of 8 extra HD. If the base creature has fractional Hit Dice, change its number of HD to 2. Recalculate base Will saves to be good. (2 + ½×HD)

Speed

If base creature's speed is 30 ft. or over, there is no change. If the base creature's speed is less than 30 ft, add 15 ft. to the base creature's base land speed to a maximum of 30 ft. All other movement speeds, such as fly, climb or burrow are unchanged.

Armor Class

Base creature's natural armor increases by 3. If the creature has no natural armor, it gains natural armor +3.

Abilities

+8 Strength, +4 Dexterity, +4 Charisma.

Challenge Rating

CR::Double that of base creature (minimum 1).

Level Adjustment

Level Adjustment::-.



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