Created By
Sergejsvk (talk)
Date Created: 17th May 2010
Status: Finished
Editing: Please feel free to edit constructively!
Balance: Rogue

Diehard [{{#arraymap: Archetype|, |x|Type::x}}] Summary::You've been stabbed, poisoned, shot, dragged through the dirt and left in the freezing night to die. You didn't. And now you are back to kick some ass! {{#set:Prerequisite=None}}Benefit: Archetype Feat Bonus are based on HD.

  • 3 HD: You gain the benefit of Diehard - When reduced to between –1 and –9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round. When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach –10 hit points, you immediately die.
  • 8 HD: You gain immunity to all diseases (except for supernatural and magical diseases) and immunity to poisons of all kinds.
  • 15 HD: You gain fast healing 3. If you already had fast healing, your fast healing increases by 3.

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Community content is available under CC-BY-SA unless otherwise noted.