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Created By
Rithaniel (talk)
Date Created: August 4th, 2008
Status: finished
Editing: Please feel free to edit constructively!

Denizens of Limbo[]

The door swung open, cold night air whipping flecks of snow into the tavern as a cloaked and hooded figure stepped into the building. It didn't stop moving till it reached the bar, where it deposited a fist-full of gold as it asked for a room in a soundless voice. After it had left, the room was left in silence, the door still just hanging open.

Summary::The blank faced walkers of twilight.


The denizens of limbo are very cryptic beings. They seem to have no motive for doing anything, yet they still behave much like any other intelligent creature. They tend to be very emotionless and cynical in their mannerisms, not truly having faith in anything, yet not going against anything either. Of course, once in a thousand years, a denizen of limbo comes into being who is friendly and lighthearted, and completely at odds with the others of its race.

Physical Description[]

A denizen of limbo is very unsettling to behold for several reasons. First off, they stand roughly 6'7" tall and usually weigh anywhere from 125 to 175 pounds. They are completely hairless and have grey, almost paper-like flesh that seems to make them fade into the background in any given moment, and giving them an almost ethereal look. On top of this, they are completely featureless; no nose, no mouth, no ears, no eyes (or eyesockets for that matter), absolutely no feature on their faces, which are simply blank slates that stare into one's soul despite the lack of eyes. The bodies of denizens of limbo tend to be rather humanoid in shape.


Denizens of limbo are inherently distant, and rarely ever have relations with other races, developing something of a reputation as recluses in the world. Though, if a denizen of limbo finds itself in a situation where they cannot escape diplomatic dealings, they tend to be analytical and rather quick to challenge an idea.


A denizen of limbo exists in limbo at all times, and can only see as far as it expands. A denizen of limbo is always neutral on the law-chaos axis.


Denizens of limbo usually find homes in places that are perfectly still, such as the valley between two mountains, or even deserts that lack the wind to cause sandstorms. Though, denizens of limbo aren't always necessarily found in these places. Indeed, from time to time, a denizen of limbo may find a home in a torrential place, such as the heart of a city, or even the heart of a jungle.


Denizens of limbo aren't biased towards any one god in particular unless they have chosen that god themselves. Though, they usually seek to worship gods of tranquility, balance, or neutrality.


A denizen of limbo doesn't actually speak due to the lack of a mouth. Instead they relay thoughts into the mind of other intelligent creatures. This is not actual telepathy because the denizen is just relaying thoughts, nothing more, but since the denizen is communicating in the form of pure thought, it doesn't require any languages.


Denizens of limbo are usually named by their parents, but if there was ever a circumstance where the denizen was unable to be in contact with its parents, it instinctively gives itself a name. Denizen of limbo names are simple and short, like Krih, or Tess.

Racial Traits[]

Vital Statistics[]

Table: Denizens of Limbo Random Starting Ages
Adulthood Simple Moderate Complex
60 years +3d6 +5d6 +7d6
Table: Denizens of Limbo Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
120 years 190 years 250 years +4d% years
  1. At middle age, −1 to Str, Wis, and Con; +1 to Int, Cha, and Dex.
  2. At old age, −2 to Str, Wis, and Con; +1 to Int, Cha, and Dex.
  3. At venerable age, −3 to Str, Wis, and Con; +1 to Int, Cha, and Dex.
Table: Denizens of Limbo Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 5" +d6" 150 lb. × d4 lb.
Female 6' 3" +d8" 125 lb. × d4 lb.

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