|Date Created:||October 6, 2012|
|Editing:||Please feel free to edit constructively!|
Summary: A stronger version of momento mori that sacrifices stealth and flexibility for additional killing power.
|[[SRD:Necromancy School|Necromancy]] [[[SRD:Death Effect|Death]]]|
|Casting time:||1 standard action|
|Saving Throw:||Fortitude partial|
|To Develop:||1,170,000 gp, 24 days, 46,800 XP. Seed: slay (DC 25). Factors: Affect a creature of up to 240 HD (+16 DC), shorten casting time to standard action (+22 DC), no somatic component (+2 DC), +100% range (+2 DC), spell can affect undead and constructs (+30 DC), +30 to save DC (+60 DC), increase damage die to d10 (+20 DC). Mitigating factors: 12d6 backlash damage (-12 DC), burn 3,500 XP (-35 DC).|
By simply announcing the doom of the target, the caster can instantly snuff out the life or animating force of any creature - even an undead or construct. The spell can instantly slay any creature of up to 240 HD. The target is entitled to a Fortitude saving throw to avoid being slain (DC = 50 + relevant ability modifier). A successful saving throw results in taking 3d10+20 damage.
The necrotic energies of this spell are extremely intense, and so using this spell brings the caster a bit closer to death as well; the caster takes 12d6 backlash damage. Using it when momento mori, demise unseen, or a nonepic death effect will suffice is not recommended.
XP Cost: 3,500 XP