Luigifan18 (talk) | |
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Date Created: | October 6, 2012 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Summary: A stronger version of momento mori that sacrifices stealth and flexibility for additional killing power.
[[SRD:Necromancy School|Necromancy]] [[[SRD:Death Effect|Death]]] | |
Spellcraft DC: | 130 |
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Components: | V, XP |
Casting time: | 1 standard action |
Range: | 600 feet |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
To Develop: | 1,170,000 gp, 24 days, 46,800 XP. Seed: slay (DC 25). Factors: Affect a creature of up to 240 HD (+16 DC), shorten casting time to standard action (+22 DC), no somatic component (+2 DC), +100% range (+2 DC), spell can affect undead and constructs (+30 DC), +30 to save DC (+60 DC), increase damage die to d10 (+20 DC). Mitigating factors: 12d6 backlash damage (-12 DC), burn 3,500 XP (-35 DC). |
By simply announcing the doom of the target, the caster can instantly snuff out the life or animating force of any creature - even an undead or construct. The spell can instantly slay any creature of up to 240 HD. The target is entitled to a Fortitude saving throw to avoid being slain (DC = 50 + relevant ability modifier). A successful saving throw results in taking 3d10+20 damage.
The necrotic energies of this spell are extremely intense, and so using this spell brings the caster a bit closer to death as well; the caster takes 12d6 backlash damage. Using it when momento mori, demise unseen, or a nonepic death effect will suffice is not recommended.
XP Cost: 3,500 XP
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