Created By
The Demented One
Date Created: 3/08/2009
Status: Complete
Editing: Spelling and grammar only

This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.

Death Ray

Summary::Employing necromantic axioms and powerful negative energy relays, these Karrnathi-developed weapons were first deployed in the Last War to devastating effect. They are cruel, jagged, and angular weapons of iron and obsidian, constructed with traditional Karrnathi functionalism. Their weight is such that they require two hands to aim and fire, although they can be held in one hand. A death ray fires a black ray of crackling negative energy, with a range of 40 ft. If the attack succeeds, the target gains 1d2 negative levels. Assuming an enemy survives the death ray, it regains lost levels after 7 hours. The negative levels from a death ray never risk becoming permanent. An undead creature hit by a death ray is instead healed 5d2 hp (a creature willing to be hit by a ray is treated as having a touch AC of 10).

Moderate Necromancy, CL 7th. Craft Magic Arms and Armor, Craft Wondrous Item, enervation. Cost 20,000 gp + 1,600 xp. Price Cost::40,000 gp. Weight 8 lbs.

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