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Level: Sorcerer/Wizard 6
Components: S, M
Casting time: 1 standard action
Range: Touch
Target: One living creature
Duration: See text
Saving Throw: Fortitude and Will negates (see text)
Spell Resistance: Yes

The caster touches the chest of his victim, and darkness pours into the unlucky soul, eating away at his health and will, feeding this power into the caster.

The caster must succeed at a touch attack, and the target must be a humanoid of a size equal to one size smaller or larger than the caster. If the target fails a Fortitude save he is held in his square for 1 round per level of the caster. Each additional round past the first the victim can make a Will save to attempt to break the hold.

While held the target takes 1d8 points of Constitution damage and 1d8 points of Wisdom damage, which is temporarily transferred to the caster for as long as the target is held in his square. The target can attack, but cannot move. If the hold is broken, or the duration ends, the caster loses the extra Constitution and Wisdom but the target regains them as per normal ability damage rules.

Material Component: A piece of glass with blood from a virgin (worth 100 gp).

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