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(5e Dancing Lights spell)
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(Corrected formatting to Casting Time, Range, Components.)
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''Evocation cantrip''
 
''Evocation cantrip''
  +
<br>'''Casting Time:''' 1 action
 
'''Casting Time:''' 1 action
+
<br>'''Range:''' 120 feet
 
<br>'''Components:''' V, S, M (a bit of phosphorous or wychwood, or a glowworm)
 
'''Range:''' 120 feet
 
 
'''Components:''' V, S, M (a bit of phosphorous or wychwood, or a glowworm)
 
   
 
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
 
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

Revision as of 20:46, 12 December 2015

Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a bit of phosphorous or wychwood, or a glowworm)

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

References

1.     Wizards of the Coast. "Player's D&D Basic Rules V2".http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf. Retrieved 12 Dec 2015

1.     Wizards RPG Team. Player's Handbook. Wizards of the Coast. ISBN 978-0-7869-6560-1.