Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/2/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Medium Magical Beast
Hit Dice: 4d10+12 (34 HP hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft.
Armor Class: 18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +4/+7
Attack: Slam +7 (2d6+4)
Full Attack: Slam +7 (2d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rivalry, Takedown
Special Qualities: Damage Reduction 2/—
Saves: Fort +7, Ref +4, Will -1
Abilities: Str 16, Dex 10, Con 16, Int 8, Wis 6, Cha 8
Feats: Improved Natural Attack (Slam), Power Attack
Environment: Temperate or Warm Plains (when not extinct)
Organization: Solitary or Herd (4-10)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: 5-7 (Medium), 8-9 (Large)
Level Adjustment:

Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice.

Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR).

Rivalry (Ex): Cranidos have an intense rivalry with theropod dinosaurs, such as Megaraptors, Tyrannosaurus, and similar-looking prehistoric reptiles. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.

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