4th-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (three nut shells)
Duration: Concentration, up to 1 minute
This spell assaults and twists creatures' minds. spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
1 | The creature uses all its movement to move in a random direction to determine the direction roll a D8 and assign a direction to each die face. The creature doesn't take an action this turn. | ||
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2-6 | The creature doesn't move or take actions this turn. | ||
7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | ||
9-10 | The creature can act and move normally. |