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4th-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: Concentration, up to 1 minute

Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically saves on this throw if it can't be charmed. On a failed save, a target is affected by the spell. Until the spell ends you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of it's movement as possible to move in that direction on it's next turn. It can take it's action before it moves. After moving in this way it can make another wisdom saving to try and end this effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire pit, but it will provoke opportunity attacks to move in the designated direction.