Dungeons and Dragons Wiki
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|charisma=10
 
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|chabonus=+2
 
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|capacity=270 lb. (normal); 540 lb. (heavy); 1,350 lb. (push/drag)
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==== Clockwork Steed Tactics ====
 
==== Clockwork Steed Tactics ====
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* 2 dwarf hammerers (level 5 soldier)
 
* 2 dwarf hammerers (level 5 soldier)
 
* 1 iron cobra (level 6 skirmisher)
 
* 1 iron cobra (level 6 skirmisher)
 
=== Clockwork Steeds as Mounts ===
 
 
Clockwork steeds are tireless and unquestionably loyal mounts, obeying every command given to it by its master. Able to shrug off blows that would cripple ordinary horses, they are the mount of choice for those who can afford them. A clockwork steed has a +50% carrying capacity due to its composition, rather than the +25% carrying capacity that a quadruped normally receives.
 
 
* '''Carrying Capacity''' 270 lb. (normal); 540 lb. (heavy); 1,350 lb. (push/drag)
 
* '''Market Price''' 1,000 gp
 
   
   

Revision as of 22:31, 5 January 2010

Created By
Dracomortis (talk)
Date Created: February 25, 2009
Status: Complete
Editing: Please feel free to edit constructively!


Clockwork Steed

ClockworkSteed

Few would stand before the charge of a thousand pounds of metal.

A clockwork steed is a relatively minor construct crafted in the image of a horse. Requiring no sleep, food, or water and utterly immune to disease, clockwork steeds are much hardier than living equines, and though they were originally intended to serve as mounts and beasts of burden they can hold their own in combat. Each clockwork steed is owned and commanded by a single creature, but the owner can pass possession on to another creature at any time, so it is not uncommon for a clockwork steed to be emblazoned with a family crest or the symbol of some order and then passed down from one generation to the next, becoming an odd sort of heirloom.

Clockwork Steed
Level 5 Brute
Large natural animate (construct, mount)
XP 200
Initiative +4 Senses Perception +9
HP 75; Bloodied 37
AC 17; Fortitude 18, Reflex 17, Will 17
Immune disease, poison
Speed 8
BasicMelee Kick (standard; at-will)
+8 vs. AC; 1d8 + 5 damage.
Steel Harness (while mounted by a friendly rider of at least 5th level) ♦ Mount
A clockwork steed’s rider gains a +5 bonus on saving throws to avoid being forced to dismount and a +2 bonus to AC while mounted.
Sturdy Composition
A clockwork steed has a +50% carrying capacity due to its construction, rather than the +25% carrying capacity that a quadruped normally receives.
Alignment Unaligned Languages
Str 18 (+6) Dex 15 (+4) Wis 15 (+4)
Con 15 (+4) Int 5 (-1) Cha 10 (+2)
Carrying Capacity 270 lb. (normal); 540 lb. (heavy); 1,350 lb. (push/drag)
Market Price 1,000 gp

Clockwork Steed Tactics

A clockwork steed attempting to preserve its own existence is methodical in combat, simply attacking the nearest creature until the opponent falls. They are able to accept a wide range of commands, however, so their tactics may very depending on the whim of their owners. Usually, they will be commanded to flee rather than fight, except as a last line of defense.

Clockwork Steed Lore

A character knows the following information with a successful Arcana check.

DC 15: A clockwork steed is a horse-shaped construct that serves as both mount and beast of burden.
DC 20: Clockwork steeds follow their owner's orders faithfully, but control of a steed can be passed on to a new possessor if its owner is willing.

Encounter Groups

Clockwork steeds are almost always encountered with their masters, but are sometimes "stabled" as an ordinary horse would be. Some masters choose to leave other creatures more suited to combat to defend their steeds (usually some form of homunculus).

Level 5 Encounter (XP 1,050) — Dwarven Forgeguard

  • 2 clockwork steeds (level 5 brute)
  • 2 dwarf hammerers (level 5 soldier)
  • 1 iron cobra (level 6 skirmisher)



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