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Date Created: 00:18, 12 February 2009 (MST)
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Summary:The playable version of chocobos.

Before playing a chocobo as a character, you should read the Playing Chocobos variant rule, to understand better how to play a chocobo as a player character in a campaign.


Chocobos are friendly and often helpful. They defend themselves when attacked, but otherwise are docile. Adventuring chocobos are usually questing to assist others.

Physical Description[]

Chocobos are large creatures, weighing about 300 to 400 pounds and are usually 8 to 9 and a half feet tall. They begin life will drab practically colorless feathers, but molt and gain newly colored feather when they mature. Their eyes begin the same way and then change color to match their feathers.


While most chocobos are mounts or wild animals, adventuring chocobos are no one's servant, though they are helpful to almost anyone they meet.


Usually neutral, but often good. Chocobos are of an even temperament with an inclination for morality.


Chocobos can live anywhere, but enjoy grasslands, mountains, forests, cliffsides, and coasts the best. Any place they can find an abundance of wild greens growing is especially favorable and often have communities form around them.


Chocobos worship the Fat Chocobo.


Wark is the language of chocobos, written in the Chocobese alphabet.


Chocobos are named or are named by their trainers or owners or by their parents in Wark.

Racial Traits[]


At 1 HD: All racial traits shown above.

At 5 HD: Chocobo Run (Ex): A chocobo is treated as having the Run feat. Chocobo's strong, tough legs, and gripping, scaled feet are prefect for traveling. A chocobo can travel without penalty over any solid, non-damaging surface without needing to make a balance or tumble check. Also, a Chocobo can sprint for short periods of time. It may move at twice its base land speed for one round every five minutes. This stacks with the effect of the Run feat, allowing a chocobo to move 480 feet in a single round.

At 8 HD: Color (Ex): A chocobo chooses his color at level 8, gaining abilities according to his color as described here. The color selected cannot be changed under any circumstances except through a wish or miracle spell.

Yellow--Choco Cure
Light Blue--Shallow Water Walking
Green--Low Mountain Climbing
Black--Shallow Water Walking and Low Mountain Climbing
Gold--Choco Screech and Choco Cure--Special:the benefits of this are all gained two levels later than any other color

At 10 HD: Improved Color (Ex): A chocobo gains an additional benefit from their selected color as described here.

Light Blue--Water Walking
Green--Mountain Climbing
Gold--Water Walking and Mountain Climbing--Special:the benefits of this are all gained two levels later than any other color

Vital Statistics[]

Table: Chocobos Random Starting Ages
Adulthood Simple Moderate Complex
2 years +2d4 +3d6 +4d8
Table: Chocobos Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
15 years 25 years 35 years +2d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Chocobos Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 9' 2" +2d10 315 lb. × (2d6) lb.
Female 8' 11" +2d8 320 lb. × (2d4) lb.

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