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Created By
Sam Kay (talk)
Date Created: 7th Febuary 2009
Status: Complete
Editing: Please feel free to edit constructively!


Chitine

Chitines are as cold and heartless as the race that spawned them.

Chitine[]

Chitines where once human, but were transformed by a dark ritual into a race of spiderlike, four-armed humanoids (all the better to serve the drow). Many chitines fled from drow cities, and have spread through the underdark, but they have largely remained true to the values of chaos and evil imposed upon them by their former drow masters.

Chitine Archer[]

Chitine Archer
Level 8 Skirmisher
Small Spiderkind Humanoid (Spider)
XP 350
Initiative +8 Senses Perception +16; tremorsense 6; darkvision
HP 59; Bloodied 29
AC 24; Fortitude 23, Reflex 22, Will 17
Speed 6, climb 3 (spider climb)
BasicMelee Longsword (standard; encounter) ♦ Weapon
+10 Vs. AC; 1d8 + 4 damage.
BasicRanged Longbow (standard; encounter) ♦ Weapon
Ranged 10/20; +13 Vs. AC; 1d10 + 7 damage.
Ranged Twin Strike (standard; at-will) ♦ Weapon
Ranged 10/20; +13 Vs. AC; two attacks; 1d10 damage.
Ranged Hunter's Shot (standard; encounter) ♦ Weapon
Ranged 10/20; +13 Vs. AC; 2d10 + 7 damage. If the target is the chitine archer's quarry, the attack is against the targets AC or Reflex defense.
Ranged Excruciating Shot (standard; daily) ♦ Weapon
Ranged 10/20; +13 Vs. AC; 3d10 + 7 damage, and the target is weakened. Miss: Half damage.
Weave Through the Fray (move; encounter)
When an enemy moves adjascent to the chitine archer; the chitine archer can shift 5 squares.
Defensive mobility
The chitine sneak gains a +2 bonus to AC against opportunity attacks.
Hunter's Quarry
The chitine archer can designate the nearest enemy it can see as its quarry as a minor action. Once per round, the chitine archer deals an extra 1d6 damage to its quarry.
Prime Shot
If none of the chitine archer's allies are close to its target than it is, it gains a +1 bonus to the attack roll.
Grapple
The chitine archer gains a +4 bonus to attack rolls to grab and to move a grabbed target, and can make melee attacks against the grabbed target while sustaining a grab.
Alignment Chaotic Evil Languages Common, Deep Speech
Skills Acrobatics +14, Athletics +8, Dungeoneering +14, Endurance +9, Stealth +8, Thievery +13
Str 11 (+4) Dex 18 (+8) Wis 20 (+9)
Con 12 (+5) Int 10 (+4) Cha 8 (+3)

Chitine Archer Tactics[]

The chitine archer uses allies as a shield wall to protect itself, using ranged attacks to attack a foe from afar.

Chitine Sneak[]

Chitine Sneak
Level 7 Skirmisher
Small Spiderkind Humanoid (Spider)
XP 300
Initiative +8 Senses Perception +7; tremorsense 6; darkvision
HP 54; Bloodied 27
AC 23; Fortitude 17, Reflex 23, Will 18
Speed 6, climb 3 (spider climb)
BasicMelee Short Sword (standard; encounter) ♦ Weapon
+9 Vs. AC; 1d6 + 4 damage.
BasicRanged Dagger (standard; encounter) ♦ Weapon
Ranged 5/10; +10 Vs. AC; 1d4 + 4 damage.
Melee Deft Strike (standard; at-will) ♦ Weapon
+14 Vs. AC; 1d6 + 9 damage. The chitine sneak can move 2 squares before the attack.
Melee Trickster's Blade (standard; encounter) ♦ Weapon
+14 Vs. AC; 2d6 + 9 damage. The chitine sneak gains a +2 bonus to its AC until the start of its next turn.
Melee Trick Strike (standard; daily) ♦ Weapon
+14 Vs. AC; 3d6 + 9 damage. Until the end of the encounter, each time the chitine sneak hits the target, the chitine sneak slides it 1 square.
Great Leap (move; at-will)
The chitine sneak makes a high or long jump. The DC of the jump is determined as if the chitine sneak had made a run up. The distance the chitine sneak can jump can exceed its speed.
First Strike
At the start of the encounter, the chitine sneak gains combat advantage against foes that haven't acted yet.
Artful Dodger
The chitine sneak gains a +2 bonus to AC against opportunity attacks.
Sneak Attack
Once per round, when the chitine sneak has combat advantage, it deals and extra 2d6 damage.
Grapple
The chitine sneak gains a +4 bonus to attack rolls to grab and to move a grabbed target, and can make melee attacks against the grabbed target while sustaining a grab.
Alignment Chaotic Evil Languages Common, Deep Speech
Skills Acrobatics +15, Athletics +8, Intimidate +10, Stealth +15, Thievery +13
Str 11 (+3) Dex 21 (+8) Wis 8 (+2)
Con 12 (+4) Int 10 (+3) Cha 15 (+5)

Chitine Sneak Tactics[]

Chitine2

A Chitine.

The chitine sneak relies on flanking to gain combat advantage for the benefits of sneak attack. It will often wait on the ceiling, dropping down on foes that pass underneath.

Chitine Lore[]

A character knows the following information with a successful arachana check.

DC 15: Chitines were once humans, but were transformed by their drow masters into a race of four-armed spiders with dark arachane rituals.

Encounter Groups[]

Chitines are usually found among spiders, and sometimes spydric-ones and ettercaps.

Level 8 Encounter (XP 1750)[]

Chitines as Characters[]

Racial Traits
Average Height: 2'10"-3'9"
Average Weight: 49-103 lb.
 
Ability Scores: +2 Constitution, +2 Dexterity
Size: Small
Speed: 6 squares, climb (spider climb) 3 squares
Vision: Darkvision, Tremorsense 6
 
Languages: Common, Deep Speech
Skill Bonuses: +2 Acrobatics, +2 Stealth
Chitine Weapon Proficiency: You gain proficiency with the short sword.
Spydric Origin: Your ancestors were changed by the arachania, so you are considered a spiderkind creature for the purposes of effects that relate to creature origin. You also have the spider keyword.
Grapple: You gain a +4 bonus to attack rolls made to grab and to mive a grabbed target, and you can still make melee attacks against the grabbed target while you are sustaining a grab
Web: You can use web as an encounter power.


Web Chitine Racial Power
You throw a net of sticky spider silk at your foe, pinning him to the ground.
Usage::Encounter ✦ Arachane
Action Type::Standard Action Ranged 5
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: The target is restrained until the end of your next turn.



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Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindMonsters.

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