Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/3/2010
Status: Complete
Editing: Spelling and grammar only.

Charmander from Fire Red/Leaf Green

Size/Type: Tiny Magical Beast (Fire)
Hit Dice: 1d10+1 (6 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft.
Armor Class: 15 (+2 size, +2 natural, +1 Dex), touch 13, flat-footed 14
Base Attack/Grapple: +1/-5
Attack: Claw +3 melee (1d3+2)
Full Attack: Claw +3 melee (1d3+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ember
Special Qualities: Fire Subtype
Saves: Fort +2, Ref +3, Will +0
Abilities: Str 14, Dex 13, Con 11, Int 7, Wis 10, Cha 14
Skills: Craft (Blacksmithing) +6, Balance +5, Intimidate +6, Escape Artist +5.
Feats: Dodge
Environment: Any land
Organization: Usually Solitary
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually chaotic.
Advancement: HD 2-4 (Tiny), 5-6 (Small)
Level Adjustment:

Description::A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.

Combat Edit

Ember (Su): Charmanders have a very minor breath weapon; they can breathe fire. A Charmander's ember attack strikes in a 10 ft. line and deals d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charmander's Charisma modifier + ½ Charmander's Hit Dice. Charmander may not use Ember for 1d4+1 rounds after having used it. The Sample Charmander's Ember attack inflicts 1d6+3 fire damage with a save DC of 12.

Skills: Charmanders get a +2 Racial bonus to Craft checks that involve metal.

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