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Celestial Owl
Size/Type: Tiny Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–11
Attack: Talons +5 melee (1d4–3)
Full Attack: Talons +5 melee (1d4–3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Smite Evil 1/day
Special Qualities: Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 3, Wis 14, Cha 4
Skills: Listen +14 +16, Move Silently +17, Spot +6 +8*
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests in any good-aligned plane
Organization: Solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Always good (any)
Advancement: 2 HD (Small)
Level Adjustment:

Celestial Owls have golden feathers tied in with their normal owl plumage. They are 1 to 2 feet long, with wingspans up to 6 feet. They tend to be found on good aligned planes in dense forests.


Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Celestial Owls swoop quietly down onto prey, attacking with their powerful talons. They usually do not attack creatures larger than themselves.

Skills: Celestial Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.



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