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Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 Squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision, scent, Darkvision, Resistance to acid 5, cold 5, and electricity 5, Spell resistance 6
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, TrackB
Environment: Any good-aligned plane.
Organization: Solitary or pack (5–12)
Challenge Rating: 1/3
Treasure: None
Alignment: Always good (any).
Advancement: --
Level Adjustment: +2

A majestic animal, the Celestial Dog can normally be found roaming good aligned planes either individually or in small packs. Celestial Dogs come in every metallic color imaginable and are breathtakingly beautiful examples of their species. Ever on the look out for evil, these dogs make fine companions and terrible foes. Most people of the prime material planes would only ever encounter these grand beasts as the result of a Summon Monster I spell.


The bane of fiends and evil doers everywhere, packs of celestial dogs are relentless when tracking a fiend.

Smite Evil (Su): Once per day a Celestial Dog can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Skills: Celestial Dogs have a +4 racial bonus on Jump checks.

*Celestial Dogs have a +4 racial bonus on Survival checks when tracking by scent.


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