Created By
Sam Kay (talk)
Date Created: 15th January 2009
Status: Complete
Editing: Please feel free to edit constructively!


I am the master of the rock. The underdark is my domain, and none can contest it!

Prerequisite: Tunnelrunner, Tunnelfighter

As a cavelord, a passion for the dark, narrow ways burns in your heart. Born with an ache to learn about the world below, you have set out into the deep dark of the underdark to become a master of its narrow depths. As a cavelord you spend as much time as you can searching the ever deeper caverns for secrets. And the more secrets you find, the more your power grows.

Cavelord Path FeaturesEdit


A cavelord.

Cavesense (11th Level): You gain darkvision and tremorsense 6 squares.
Tunnel Swimmer (11th Level): You can hold your breath for 10 rounds longer than normal before you have to make endurance skill checks to hold your breath.
Meld into Stone (11th Level): When you spend an action point to take an extra action you can teleport 3 squares as a free action.
Master of Stone (16th Level): You can use your meld into stone ability to teleport 6 squares rather than 3.

To Stone With You! Cavelord Attack 11
The stone claims your foe.
Usage::Encounter ✦ Primal
Action Type::Standard Action Ranged 5
Target: One creature
Attack: Wisdom Vs. Will
Hit: 2d6 + Wisdom modifier damage, and the target is petrified until the start of your next turn. The target takes the damage before they are petrified.

Strength of Stone Cavelord Utility 12
You gain the strength of the rock.
Usage::Daily ✦ Primal
Action Type::Minor Action Personal
Effect: You gain a +2 bonus to strength based skill checks and attack rolls until the end of your next turn.

Molten Wrath Cavelord Attack 20
You turn the rock under your foes' feet molten, causing them to burn in the liquid rock.
Usage::Daily ✦ Primal, Fire
Action Type::Standard Action Area burst 3 in 10 squares
Target: Each creature in burst
Attack: Wisdom Vs. Reflex
Hit: 8d6 + Wisdom modifier fire damage.
Miss: Half damage.

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