Created By
Sulacu (talk)
Date Created: September 8, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Burst Hammer
Price: 57,950 gp
Body Slot: — (Held)
Caster Level: 10th
Aura: Moderate evocation; (DC 19)
Activation: Use Activated (read text)
Weight: 12 lb.

A burst hammer.

The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.

In the off-mode, a burst hammer functions as a +1 thundering adamantine greathammer with the weapon of impact enhancement (Spell Compendium p. 237).

A burst hammer owes its name to the propulsor fitted to its back, allowing it to be rocket-propelled during attacks. When this so-called 'burst mode' is activated, this increases the effective size category of the burst hammer by 2 sizes (to a base damage of 3d8), and adds 2d8 sonic damage (stacking with the weapon's thundering enhancement) to every successful hit. Furthermore, the save DC against the on-crit deafening effect of the thundering enhancement becomes 10 + the wielder's Strength bonus when the burst mode is active.

Any wielder seeking to use the burst hammer in its burst mode must have a Strength score of 25 or higher. A wielder with a lower Strength score must make a DC 20 Strength check upon swinging a burst hammer in its burst mode, to prevent losing control of the weapon and effectively disarming himself in the process.

A total of three times per day, a burst hammer can channel a shatter effect (caster level 10th) upon a successful hit against a creature or object susceptable to the spell. This effect does not allow a save for half damage, and may be used a maximum of one time per round.

Prerequisites: CL 10th; Craft Magic Arms and Armor; blindness/deafness, shatter, weapon of impactSpC. Market price 57,950 gp; 30,650 gp + 2,184 XP.

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