Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/6/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Small Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 14 (+1 size, +2 dexterity, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +3/-3
Attack: Kick +6 melee (1d4-2)
Full Attack: Kick +6 melee (1d4-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Jump Kick, Charm, Splash
Special Qualities: Endure, Egg Move
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 6, Dex 14, Con 13, Int 7, Wis 8, Cha 15
Skills: Escape Artist +6, Jump +12
Feats: Luck of Heroes, Improved Initiative, Weapon FinesseB
Environment: Temperate plains, grassy areas
Organization: Solitary, pair or family (3-9,001)
Challenge Rating: 2
Treasure: Standard.
Alignment: Often Good
Advancement: 4-7 HD (Small), 8-12 HD (Medium)
Level Adjustment:

Combat Edit

Jump Kick (Ex): If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack.

Charm (Sp): Buneary can cast charm monster at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed.

The sample Buneary has a DC of 13 for Charm.

Splash (Ex): As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act.

Endure (Ex): Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail.

Egg Move: Buneary hatches with one of the following moves:

  • Fake Tears (Ex): As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute.
  • Sweet Kiss (Su): As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against confusion for 1 round per it die.
  • Low Kick (Ex): Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone.

Skills: Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks.

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