|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Water)|
|Hit Dice:||5d10+10 (37 hp)|
|Speed:||20 ft., swim 50 ft.|
|Armor Class:||16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13|
|Attack:||Bite +8 melee (1d8+3)|
|Full Attack:||Bite +8 melee (1d8+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Crunch, Ice Fang, Aqua Jet|
|Special Qualities:||Hold Breath, Spell-like Abilities|
|Saves:||Fort +6, Ref +7, Will -1|
|Abilities:||Str 14, Dex 17, Con 15, Int 8, Wis 6, Cha 15|
|Feats:||Improved Initiative, Improved Natural Attack (Bite)|
|Environment:||Lakes and rivers|
|Organization:||Solitary or gang (3-10)|
|Advancement:||6-11 (Small), 12+ (Evolves into Floatzel)|
Crunch (Ex): When a Buizel bites you, you notice it. Buizel's bite attack deals 1 Strength damage per bite.
Ice Fang (Su): As a move-equivalent action, Buizel can summon frost into its mouth. Its bite attack then deals an additional amount of Cold damage equal to 1d6 plus its hit dice (2d6 plus double its hit dice against Dragons, Plants, or currently-flying creatures, 4d6 plus four times its hit dice against flying Dragons/Plants). The victim must also make a DC 14 Fortitude save (Strength-based) or be Slowed for one round. Dragons and Plants take a -5 penalty on this saving throw, and creatures that are flying are instead rendered Helpless for one round if they fail the save.
Aqua Jet (Ex): As an Immediate action, Buizel may make a very short charge attack (10 feet, 20 underwater), gaining all of the usual modifiers for charging, and deals an additional 2d4 points of damage. As the process always creates a shield of water around it for the attack, if it takes any Fire damage before its next turn, the damage is halved, but electricity damage is multiplied by one and a half.
Hold Breath (Ex): Buizel can hold its breath for five minutes multiplied by its Constitution score (in this case, one hour and five minutes). After that, it begins to drown unless it surfaces to breathe.
- The sample Buizel has a caster level of 5.
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