|Date Created:||July 16th, 2007|
|Editing:||Please feel free to edit constructively!|
Exotic Light Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Elegant and graceful, they are Chinese fans which fold out with patterns upon them. Unlike their gentle fabric versions, bladed fans are composed of many sharp thin slat blades. It makes a good secret weapon for those not expecting it, is light, and can still provide the benefits of a fan. If open and the subject is not paying attention directly to it, it takes a DC 15 Spot check to realize it is a weapon, or may make an opposed bluff or sleight of hand check if you wish. If a person is aware and suspicious they get a +5 bonus to their spot check.
Paying an extra 10 gp for it, one can increase the DC on identifying it as a weapon by +1.
You can use a full round action which provokes attacks of opportunity to produce a gust of wind similar to the gust of wind spell. For every +1 on your strength modifier you can use a full round action to create 3 mph of wind from a medium sized fan. Larger or smaller fans create larger or smaller effects, dealing an extra mph above and below respectfully. For example, a Human with 16 Str makes a 9 mph wind (3x3), while a Old Red Dragon (huge) with Str 35 makes 60 mph winds (5x12).