Created By
Foxwarrior (talk)
Date Created: 3/22/10
Status: Just started
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=The Bender of Energy talked to a big reptile, and can permanently remove people's abilities now. |Length=1 |Minimum Level=7 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Alternate Magic |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Chaotic Good}}

This is what happens when you try to get rid of your enemy's abilities.


Bender of Energy[edit | edit source]

The true mind can weather all the lies and illusions without being lost. The true heart can touch the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void, but always yields to purifying light.
—The Lion Turtle, Lion Turtle Bender of Energy

Benders of Energy bend the spirits of their victims, permanently removing their abilities.

Becoming a Bender of Energy[edit | edit source]

Characters who typically pursue this class desire the ability to defeat powerful enemies without killing them.

Entry Requirements
Alignment: Benders of Energy must be good. The Lion Turtle wouldn't have it any other way. A successful Bluff check with a DC of 30 can be substituted for being good, but no retries are allowed.
Skills: Sense Motive 10 ranks.
Bending: Know a Bend from each of the Earth, Water, Air, and Fire disciplines.
Special: Must have a conversation with the Lion Turtle in which the Lion Turtle chooses to give you this ability.

Table: The Bender of Energy

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Bends Known
Fort Ref Will Minor Major
1st +0 +0 +0 +2 0 1

Class Skills (Skill Points::4 + Int modifier per level.
Autohypnosis (Wis), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Any, chosen individually) (Int), Listen (Wis) Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha).

Class Features[edit | edit source]

All of the following are class features of the Bender of Energy.

Bending: The Bender of Energy gains a bending ability. All Bending abilities require somatic components (broad arm and leg movements), unless stated otherwise. The Bender of Energy's Bending level is equal to her Bender of Energy level. Bending level stacks from multiple sources.

Major Bends:

  • The Unbending: The Bender of Energy uses consecutive full-round actions to touch the target. During these full-round actions, the Bender of Energy and the target make opposed Will saves (one opposed Will save per full-round action). Nongood characters get a -3 penalty to this save, and Evil characters get another -3 penalty to this save. The first character to fail three times in a row loses all supernatural, spell-like, arcane, divine, psionic, and bending abilities, and cannot gain them later. Nothing short of five simultaneous wish or miracle spells can restore these abilities.

Ex-Benders of Energy[edit | edit source]

Benders of Energy who stop being Good do not lose any abilities, although the penalties for not being Good may make "The Unbending" into a less attractive choice.

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