Created By
Eiji-kun (talk)
Date Created: 6-18-08
Status: Complete
Editing: Please feel free to edit constructively!


Exotic One-Handed Melee

Cost: 5 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 19-20/×2
Range Increment:
Weight2: 2 lbs
Type3: Bludgeoning
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Batons are twirling sticks used in performances of marching bands, and now for bludgeoning the living daylights out of people. Easy to spin, it's little more than a club. A club with STYLE.

Because it is so easily handled you may use Weapon Finesse on a Baton as if it were a light weapon. In addition you may not hold a baton with two hands, as it is too short. You gain a +2 bonus on Sleight of Hand checks made while using the baton, a +1 increase of DC to fascinate a create by bardic music or spell, and a +1 Dodge bonus when fighting defensively as you draw your enemies eyes away from you and onto the twirling baton.

A baton gives a +1 bonus to Perform (Dance) checks, which stack with each other, as long as it is being used.

Back to Main Page3.5e HomebrewEquipmentWeapons

Community content is available under CC-BY-SA unless otherwise noted.