Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!
Size/Type: Huge Animal
Hit Dice: 6d10+18 (55 hp)
Initiative: +4
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 13 (-2 Huge, +1 Dex), touch 10, flat-footed 12
Base Attack/Grapple: 12/22
Attack: Bite +20 melee (2d8+15)
Full Attack: Bite +20 melee (2d8+15)
Space/Reach: 30 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, scent
Saves: Fort , Ref , Will
Abilities: Str 27, Dex 12, Con 20, Int 2, Wis 16, Cha 10
Skills: Spot +4, Listen +2, Swim +8, Hide +8*
Feats: Alertness
Environment: warm swamps, rivers
Organization: solitary or pair
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 13-26 HD (huge)
Level Adjustment:

See Baryonyx's Wikipedia page.


In combat, a Baryonyx will ambush its foe, most often from water, and attack to bite them to death. Smaller foes it will attempt to swallow whole.

Skills: Baryonyx have a racial bonus of +4 in Spot, +2 in Listen, and +8 in Swim. *While in water only, Baryonyx have a racial bonus of +8 in Hide.

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