Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/6/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Small Dragon
Hit Dice: 5d12+10 (42 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft.
Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17
Base Attack/Grapple: +5/+2
Attack: Bite +7 melee (1d6+1)
Full Attack: Bite +7 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dragon Breath, Rage
Special Qualities: Egg Move, Rock Head
Saves: Fort +7, Ref +5, Will +4
Abilities: Str 13, Dex 10, Con 15, Int 8, Wis 9, Cha 10
Feats: Improved Natural Attack (Bite), Luck of Heroes
Environment: Cold places
Organization: Solitary or gathering (3-5)
Challenge Rating: 5
Treasure: Double.
Alignment: Neutral
Advancement: 6-8 HD (Small), 9-12 HD (Medium)
Level Adjustment:

Combat Edit

Dragon Breath (Su): Bagon has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Ref save (DC 14) for half. Those who fail the save by 5 or more are paralyzed for 1d4 rounds.

Rage (Ex): Bagon can Rage like a 2nd level Barbarian.

Egg Move: Bagon hatches knowing a single Egg Move:

  • Dragon Dance (Su): By spending a standard action, Bagon can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Bagon gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
  • Dragon Rush (Ex): Bagon gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Bagon can continue the charge to another foe as long as it has movement left.
  • Thrash (Ex): Bagon may thrash about as a full action, attacking all adjacent creatures. This leaves it fatigued for one round.

Rock Head (Ex): Bagon has a thick, rocky head, so takes no falling damage unless paralyzed or otherwise unable to land head first. I'm not even kidding.

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