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=Azers= |
=Azers= |
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+ | <span style="display:none">[[Summary::Magic fire dwarves from the plane of fire]]</span> |
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<onlyinclude>Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics. |
<onlyinclude>Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics. |
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* '''Medium Size''' Azers are short and squat, but still within the bounds of medium size. |
* '''Medium Size''' Azers are short and squat, but still within the bounds of medium size. |
Revision as of 14:43, 14 October 2010
Azers
Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics.
- Medium Size Azers are short and squat, but still within the bounds of medium size.
- Outsider Type, (Extraplanar) and (Fire) Subtypes
- Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
- Heat (ex) An Azer's body is fairly warm. Their attacks with natural or metal weapons do one bonus point of fire damage.
- Spell Resistance 11 + Character Level
- +6 Natural Armor bonus to AC
- +2 Constitution, +2 Intelligence Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
- Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
- Favored Class: Fire Mage and Knight
- Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.