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Revision as of 22:40, 11 September 2012

Created By
Abeikus (talk)
Date Created: 9/3/12
Status: Beginning
Editing: Please feel free to edit constructively!
Balance: Fighter


Arcane Aura

A magic-user who uses the power of his soul to fuel arcane powers in the form of an aura

Making an Arcane Aura

An Arcane Aura works well as fighter or a stay back and hit things.

Abilities: Charisma Determines how many extra aura points the player recieves and how powerful spell effects are

Races: Mostly Human, but often other races

Alignment: Any Non-lawful

Starting Gold: 1d4×10 gp

Starting Age: Simple

Table: The Arcane Aura

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Aura
Points/Day
Fort Ref Will
1st +0 +0 +0 +2 Aura, Aura Flash, Detect Magic 4
2nd +1 +0 +0 +3 8
3rd +2 +1 +1 +3 Arcane Smite 12
4th +3 +1 +1 +4 20
5th +3 +1 +1 +4 Arcane Bullet, Energy Influence 24
6th +4 +1 +1 +5 Form Weapon 28
7th +5 + 2 +2 +5 Arcane Bullet: Many Shot, Target 32
8th +6/+1 +2 +2 +6 40
9th +6/+1 +3 +3 +6 44
10th +7/+2 +3 +3 +7 Auric Shield, Aura Augment 48
11th +8/+3 +3 +3 +7 52
12th +9/+4 +4 +4 +8 Vampire 60
13th +9/+4 +4 +4 +8 Auric Spear 64
14th +10/+5 +4 +4 +9 68
15th +11/+6/+1 +5 +5 +9 Aura Blast, Auric Spear: Many Shot 72
16th +12/+7/+2 +5 +5 +10 Arcane Explosion 80
17th +12/+7/+2 +5 +5 +10 Arcane Lance 84
18th +13/+8/+3 +6 +6 +11 88
19th +14/+9/+4 +6 +6 +11 92
20th +15/+10/+5 +6 +6 +12 Arcane Lance: Many Shot 100

Class Skills (Skill Points:4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Arcana) (Int), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha),

Class Features

All of the following are class features of the Arcane Aura.

Weapon and Armor Proficiency: Arcane Auras are proficient with all simple and martial weapons and light armor.

Aura (Sp): The Arcane Aura is born with a magical aura that is an expansion of his soul in a physical form. The Aura is canceled out in any anti- magic and has the same properties as any other arcane magic.

Aura Points/Day (Sp): Aura Points are a representation of a portion of the Arcane Aura's Aura. How many he has is how powerful his aura is. The Arcane Aura gets a certain amount of these per day. When He uses his aura, it will recharge with 2 hours of rest or deep meditation.

Aura Flash (Sp): <-class feature game rule information->

Detect Magic (Sp): <-class feature game rule information->

Arcane Smite (Sp): <-class feature game rule information->

Arcane Bullet (Sp): <-class feature game rule information->

Energy Influence (Sp): <-class feature game rule information->

Form Weapon (Sp): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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