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Created By
IGTN (talk)
Date Created: 2010
Status: essentially complete
Editing: Please feel free to edit constructively!


Abjuration
Level: Cleric 8, Magic 6, Protection 6, Sorcerer/Wizard 6
Components: V, S, M/DF
Casting time: 1 action
Range: 10'
Area: 10' radius emantation, centered on you
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: See Text


The Antimagic Field spell creates a mobile area in which magic is suppressed. Spell lines of effect are blocked by an Antimagic Field, and areas stop at its edges. Further, all creatures and objects in the field are affected as by Antimagic Ward (no save or spell resistance), except that their dispelling abilities can and must be targeted on the field, not their own ward; this effect ends when they leave. Summoned creatures within an antimagic field are suppressed, not existing but with their durations still counting down, returning to existence when the field leaves them. Incorporeal creatures that can become corporeal do so; otherwise they behave like summoned creatures. Any creatures that would be suppressed by the initial casting of the spell may force a spell resistance roll; failure blocks the field from forming. Conjured objects with a noninstantaneous duration are also suppressed. Stationary force effects, and effects like Prismatic Wall and Prismatic Sphere are not affected if they were entirely outside of an antimagic field when cast; otherwise the antimagic field forms a hole in them. The field can be affected by Mage's Disjunction, although nothing in the field can be.

Arcane Material Component: A pinch of iron filings



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

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