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Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!


Size/Type: Huge Animal
Hit Dice: 9d10+25 (70 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 18 (-2 huge), touch 15, flat-footed 18
Base Attack/Grapple: /
Attack: tail club melee 16 (1d10+6)
Full Attack: tail club melee 16 (1d10+6), headbutt melee 12 (1d8+4)
Space/Reach: 30 ft. (long)/5 ft.
Special Attacks: Trample
Special Qualities: Scent
Saves: Fort 10, Ref 2, Will 1
Abilities: Str 19, Dex 9, Con 24, Int 1, Wis 11, Cha 6
Skills: Listen +4, Spot +4
Feats: SRD:Alertness
Environment: Warm forests
Organization: Solitary; pairs; small family unit, 2 parents and 5-10 offspring
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 14-28 HD (Huge)
Level Adjustment:

See Ankylosaurus' Wikipedia page.

COMBAT[]

Ankylosaurus is an easily upset herbivore that, when provoked, will use its huge club tail to bash foes. It will also attempt headbutts. If fighting one member of a pair, the other will attempt to circle to the other side of a foe and bash them with its tail. They will also charge smaller foes, in an attempt to Trample them.

Skills: Ankylosaurus have a racial bonus of +4 in Listen and Spot.


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