Halen2020 (talk) | |
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Date Created: | 8/26/2010 |
Status: | Complete. |
Editing: | Please feel free to edit constructively! |
Size/Type: | Huge Animal |
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Hit Dice: | 9d10+25 (70 hp) |
Initiative: | +2 |
Speed: | 30 ft. |
Armor Class: | 18 (-2 huge), touch 15, flat-footed 18 |
Base Attack/Grapple: | / |
Attack: | tail club melee 16 (1d10+6) |
Full Attack: | tail club melee 16 (1d10+6), headbutt melee 12 (1d8+4) |
Space/Reach: | 30 ft. (long)/5 ft. |
Special Attacks: | Trample |
Special Qualities: | Scent |
Saves: | Fort 10, Ref 2, Will 1 |
Abilities: | Str 19, Dex 9, Con 24, Int 1, Wis 11, Cha 6 |
Skills: | Listen +4, Spot +4 |
Feats: | SRD:Alertness |
Environment: | Warm forests |
Organization: | Solitary; pairs; small family unit, 2 parents and 5-10 offspring |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 14-28 HD (Huge) |
Level Adjustment: | — |
See Ankylosaurus' Wikipedia page.
COMBAT[]
Ankylosaurus is an easily upset herbivore that, when provoked, will use its huge club tail to bash foes. It will also attempt headbutts. If fighting one member of a pair, the other will attempt to circle to the other side of a foe and bash them with its tail. They will also charge smaller foes, in an attempt to Trample them.
Skills: Ankylosaurus have a racial bonus of +4 in Listen and Spot.
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