Dracomortis (talk) | |
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Date Created: | February 3, 2010 |
Status: | Flavor pending |
Editing: | Please feel free to edit constructively! |
An animated object is a type of construct given a semblance of life using relatively simple arcane rituals. The appearance and function of an animated object can vary greatly, because they can be made from nearly any otherwise mundane object. Unlike many constructs that are designed to serve as guardians and companions, animated objects are created simply for the convenience of their creator — a commonly-used object that can follow an individual around, perform tasks on its own, or double as an impromptu combatant are in high demand among the magically-inclined.
The animated objects described here are those of Tiny size — objects small enough that a human could easily carry them in their hands. These animated objects are extremely fragile but also easy to create, so they are by far the most common.
Animated Candelabra[]
Animated Candelabra Level 1 Minion Brute
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Tiny natural animate (construct) XP 25
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Initiative +1 | Senses Perception +2; darkvision | ||
HP 1; a missed attack never damages a minion. | |||
AC 13; Fortitude 13, Reflex 13, Will 9 | |||
Immune disease, poison | |||
Speed 6 | |||
Burn (standard; at-will) ♦ Fire | |||
+6 vs. AC; 5 fire damage, and ongoing 2 fire damage. | |||
Dying Ember (immediate reaction, when the animated candelabra is reduced to 0 hit points; encounter) ♦ Fire | |||
The animated candelabra's space is filled with burning wax that persists until the end of its next turn. Any creature that enters the square takes 1 fire damage. | |||
Alignment Unaligned | Languages — | ||
Str 14 (+2) | Dex 12 (+1) | Wis 4 (–3) | |
Con 10 (+0) | Int 1 (–5) | Cha 1 (–5) | |
Animated Candelabra Tactics[]
An animated candelabra makes attacks against as many foes as possible before it is destroyed, attempting to set them all on fire. Even after it is destroyed, dying ember gives it a chance to deal some damage to foes who aren't careful.
Animated Dagger[]
Animated Dagger Level 1 Minion Skirmisher
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Tiny natural animate (construct) XP 25
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Initiative +4 | Senses Perception +2; darkvision | ||
HP 1; a missed attack never damages a minion. | |||
AC 15; Fortitude 13, Reflex 13, Will 9 | |||
Immune disease, poison | |||
Speed fly 6 (hover; maximum altitude 1) | |||
Jab (standard; at-will) ♦ Weapon | |||
+6 vs. AC; 4 damage, and the animated dagger shifts 2 squares. | |||
Final Parry (immediate interrupt, when an adjacent ally is targeted by an attack; at-will) ♦ Weapon | |||
The attack misses the target, and the animated dagger is destroyed. | |||
Alignment Unaligned | Languages — | ||
Str 12 (+1) | Dex 14 (+2) | Wis 4 (–3) | |
Con 10 (+0) | Int 1 (–5) | Cha 1 (–5) | |
Animated Dagger Tactics[]
Animated daggers harry their opponents, shifting away after making an attack to force enemies to waste time moving back into range.
Animated Pot[]
Animated Pot Level 1 Minion Soldier
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Tiny natural animate (construct) XP 25
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Initiative +2 | Senses Perception +2; darkvision | ||
HP 1; a missed attack never damages a minion. | |||
AC 17; Fortitude 14, Reflex 12, Will 9 | |||
Immune disease, poison | |||
Speed 6 | |||
Slam (standard; at-will) | |||
+6 vs. AC; 4 damage. | |||
Iron Resilience (immediate interrupt, when an attack hits the animated pot; daily) | |||
The attack misses the animated pot, and the animated pot makes a slam attack against an adjacent target. | |||
Alignment Unaligned | Languages — | ||
Str 13 (+1) | Dex 11 (+0) | Wis 4 (–3) | |
Con 16 (+3) | Int 1 (–5) | Cha 1 (–5) | |
Animated Pot Tactics[]
Animated pots are often commanded to swarm around more fragile animated objects, seeking to protect them from harm. They rely on iron resilience to protect them from the first attack that manages to hit but don't alter their tactics after it has been used.
Animated Rope[]
Animated Rope Level 1 Minion Brute
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Tiny natural animate (construct) XP 25
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Initiative +2 | Senses Perception +2; darkvision | ||
HP 1; a missed attack never damages a minion. | |||
AC 13; Fortitude 13, Reflex 13, Will 9 | |||
Immune disease, poison | |||
Speed 6, climb 2 | |||
Coil (standard; at-will) | |||
+6 vs. AC; 5 damage, and the target is grabbed (until escape). | |||
Constrict (standard; at-will) | |||
Affects a creature the animated rope has grabbed; +2 vs. Fortitude; 6 damage. | |||
Alignment Unaligned | Languages — | ||
Str 12 (+1) | Dex 14 (+2) | Wis 4 (–3) | |
Con 10 (+0) | Int 1 (–5) | Cha 1 (–5) | |
Animated Rope Tactics[]
An animated rope attempts to wrap itself around its foe, then strangle the target to death using constrict.
Animated Object Lore[]
A character knows the following information with a successful Arcana check.
- DC 15: Animated objects are minor constructs created by wizards and other spellcasters from mundane items. They serve as guardians, servants, and sometimes pets.
- DC 20: The type of item an animated object is created from greatly affects its specific abilities. For example, an animated candelabra can set enemies on fire, while an animated rope can strangle them. Some types of animated objects have an innate ability to hover above the ground.
Encounter Groups[]
Tiny animated objects are almost always found in small groups and/or alongside their owners; when they aren't, they're typically encountered in the home or workplace of a spellcasting individual.
Level X Encounter (XP Y) — Z