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1st-level abjuration

Casting Time: 1 reaction, which you take when you take

acid, cold, fire, lightning, or thunder damage

Range: Self

Components: S

Duration: 1 round

The spell captures some of the incoming energy,

lessening its effect on you and storing it for your next

melee attack. You have resistance to the triggering

damage type until the start of your next turn. Also, the

first time you hit with a melee attack on your next turn,

the target takes an extra 1d6 damage of the triggering

type, and the spell ends.

At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, the extra damage

increases by 1d6 for each slot level above 1st.