- 1 Chaos Soul
- 2 Creating a Chaos Soul
- 3 Class Features
- 4 Chaotic Nature
- 5 Spellcasting
- 5.1 Cantrips
- 5.2 Chaos Spell
- 5.3 Preparing and casting spells
- 5.4 Spellcasting Ability
- 5.5 Ritual Casting
- 5.6 Action Surge
- 5.7 Detect Chaos
- 5.8 Wings of Chaos
- 5.9 Protection from Law
- 5.10 The Zone
- 5.11 Compel Chaos
- 5.12 Chaos Archetype
- 5.13 Ability Score Improvement
- 5.14 Extra Attack
- 5.15 Chaos Form
- 5.16 Chaotic Prowess
- 5.17 Chaos Statue
- 5.18 Senses of Chaos
- 5.19 Chaos and Order
- 5.20 Final Form
- 6 Chaotic Archetypes
"For 10 Thousand years law and order reigned. At least until they arrived. A figure radiating the very chaos of the earth it's self struck down the leaders of mankind causing anarchy and war to reign. The world dissolved into terror. the figure disappeared into the very fabric of reality and hasn't been seen since. the world has never been the same.-Chicken, Holy Paladin of Beef"
On the steps of the castle lie the charred remains of 100 guards. inside there is a figure in battle with lord Neverember. there is a blast of chaotic energy leveling what remains of the city. this is the work of the Chaos Soul.
Chaos Souls are individuals either Born of chaos or made a pact with a god of chaos. they are usually marked by this chaos. the mark can take the form of a symbol on their skin, it may allow the Chaos Soul to Glow with energy, or it may even affect the way they think or speak. Even so, through this chaos, Chaos Souls gain the ability to harness the chaos magic inside them. in special cases they can bend the very fabric of reality into chaos. their power in combat, along with their magical prowess allows them to bring countries to their knees
those who are born of or choose this path tend to crave power and chaos, and at times are known to try and bring down systems of government at a whim.by choosing to become a Chaos soul, these individuals have chosen a life of endless chaos and death as they know it doesn't end with the collapse of a single nation.
Creating a Chaos Soul
As you are creating a Chaos Soul, keep in mind how your character is related to society and what the circumstances of their birth were to create such Chaos. Why have you devoted to the chaos? Why did they make a deal with their patron? Was it revenge or power? Or something else entirely? Do they like this power? Or do they hate it to its very core? Why would they join an adventuring group? Do you have a goal besides creating chaos? Typically a chaos soul with out a goal or cause stands on the brink of madness.
You can make a Chaos Soul quickly by following these sudjustions. First, Wisdom should be your highest ability score followed by Strength then Constitution. second choose the sage background. Third, choose the leather armor, a maul for the martial weapon and a shield, the arcane focus, and the dungeoneer's pack.
As a Chaos Soul you get the following features.
Hit Dice: 1d10 per Chaos Soul level
Hit points at 1st level:10 + Constitution modifier
Hit points at higher levels:1d10 (or 6) + Constitution modifier per Chaos Soul level after first
Armor:Light armor, Medium armor, Heavy armor, and shields Weapons:Simple weapons and martial weapons Tools:none Saving throws:Strength and Wisdom Skills: Choose any 2 Skills
- (a) Leather armor or (b) Hide armor
- (a) Martial weapon and a shield or (b) whip and Chainmail armor
- (a) arcane focus or (b) component pouch
- (a) explorer's pack or (b) Dungeoneer's pack
- if you are using starting wealth, you have 4d10 x 10 gp in funds
Table: The Chaos Soul
|level||proficiency bonus||features||cantrips known||1st||2nd||3rd||4th||5th||6th||7th||8th||9th|
wings of a chaos
|4||+2||ability score improvement||4||4||3||---||---||---||---||---||---||---|
|6||+3||ability score improvement
|7||+3||chaotic archetype feature
ability score improvement
|10||+4||ability score improvement||5||4||3||3||3||2||---||---||---||---|
|11||+4||chaotic archetype feature||5||4||3||3||3||2||1||---||---||---|
|12||+4||ability score improvement
Senses of Chaos
|13||+5||extra attack (2)||5||4||3||3||3||2||1||1||---||---|
|14||+5||ability score improvement||5||4||3||3||3||2||1||1||---||---|
|15||+5||chaotic archetype feature||5||4||3||3||3||2||1||1||1||---|
|16||+5||ability score improvement||5||4||3||3||3||2||1||1||1||---|
|17||+6||chaos and order||5||4||3||3||3||2||1||1||1||1|
|18||+6||ability score improvement||5||4||3||3||3||3||1||1||1||1|
|19||+6||chaotic archetype feature||5||4||3||3||3||3||2||1||1||1|
ability score improvement
Beginning at first level when you or a creature you can see within 30ft of you makes an attack or saving throw, flip a coin, if heads increase the roll by 1d8, if tails decrease the roll by 1d6. due to glowing you shed bright light in a 30ft radius and dim light in a 60ft radius. you have disadvantage on stealth saving throw.
Due to the Chaos housed within you, you gain the power to cast spells of a chaotic origin.
At 1st level, you know three cantrips of your choice from any spell list . you learn additional Chaos cantrips of your choice at higher levels, as shown in the cantrips known column of the Chaos soul table.
At 1st level, your soul contains six 1st-level spells of any class of your choice. Your soul is the repository of the spells you know, except your cantrips, which are fixed in your mind.
Preparing and casting spells
The Chaos soul table shows how many spell slots you have of 1st level or higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of Chaos Soul spells that are available for you to cast. To do so, choose a number of Chaos Soul spells equal to your wisdom modifier + your Chaos Soul level (minimum of one spell). The spells must be of a level for which you have spell slots. For example if you're a 3rd-level Chaos Soul, You have four first level and two 2nd level spell slots . With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination,chosen from your very soul. If you prepare the first level spell Chaos bolt, you can cast it using a first level or a second level spell slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Chaos spells requires time spent studying the arcane and memorizing the incantations and gestures you must make to cast the spell:at least one minute per spell level for each spell on your list.
Wisdom is your spellcasting ability for your Chaos Soul Spells, since you learn Your spells through the power in your soul. You ues your Wisdom whenever a spell refers to your spell casting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a Chaos spell you cast and when making an attack roll with one.
Spell save DC = 8+your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
You can cast a Chaos spell as a ritual if that spell has the ritual tag and you have the spell in your spell book. You don't need to have the spell prepared.
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Beginning at 2nd level you are able to determine the nature of creatures within range in relation to how they conform to societal norms. Creatures will have auras about them relating to their alignment:
- A sharp, lawful aura for those who follow the rules of society, often at the expense of their personal wishes.
- A muddled, neutral aura for those who balance their whims against the expectations of society, doing what they can within the confines of order.
- A jagged, chaotic aura for those with a tendency toward acting on their feelings and whims, regardless of society’s expectations.
Wings of Chaos
Beginning at 2nd level you are able as a bonus action to sprout wings of pure chaotic magic when this happens you gain a flying speed of 60 ft
Protection from Law
Beginning at 2nd level this functions like the spell protection from evil, except that the deflection and resistance bonuses apply to attacks from lawful creatures, and lawful summoned creatures cannot touch the subject.
Beginning at 3rd level you gain this. This basically functions as The path of the wild soul Barbarian rage.
Beginning at 3rd level once per day you can make a creature make a wisdom saving throw, on a fail they switch their alignment to any Chaotic alignment.
at 3rd level you Choose one archetype from the chaos archetypes detailed at the end of the class description
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 7th level in this class and to four when you reach 13th level in this class.
Beginning at 6th level you can take the form of a Chaos dragon the stat block is listed here https://www.dandwiki.com/wiki/Young_Chaos_Dragon_(5e_Creature).
Beginning at 8th level When you miss with a melee weapon attack, you can choose to hit instead. You can use this one time at 8th level and 2 times at 12th level and 3 times at 16th level. afterwards you can't use it again until you finish a long rest. roll on the chaos magic table
Beginning at 9th level you gain the ability to summon a Chaos Elemental. You can summon additional Chaos Elementals at 14th level, then 3 at 20th level.
Senses of Chaos
Beginning at 12th level you gain the ability Blind Sight, and choose one ability from the enhance ability list to have always active.
Chaos and Order
Beginning at 17th level when you cast a spell, you can choose to apply one or both of the following effects to the spell. The decision to add the effect(s) must be made during casting. By channeling the churning chaos of Kythri, you can add ld6--3 to the spell's save DC. Unlike with damage rolls, the minimum result is not 1; for example, if you roll a 2 on the 1d6, the DC is reduced by 1. This choice is made at the time of casting, and has no effect on a spell that does not allow a save. The adjusted save DC is the same for all creatures that must save against the spell (you don't roll separately for each affected creature). By focusing the perfect order of Daanvi, you can choose to set the result of any spell's variable, numeric effect as one-half the maximum possible result. For example, a 9th-level wizard who casts fireball normally deals 9d6 points of damage; choosing to use this ability means the fireball deals 27 points of damage (half of 54, which is the maximum result of 9d6). The spell can still be affected by Empower Spell and other such feats and effects that require it to have a variable, numeric effect (using the previous example, empowering the fireball would cause it to deal 150% of 27 points of damage, or 40 points of damage, as if the result of the variable, numeric effect were 27).
Beginning at 20th level as a bonus action you can take the form of an Ancient Chaos Dragon found here:https://www.dandwiki.com/wiki/Ancient_Chaos_Dragon_(5e_Creature)