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Athletics Powers[edit | edit source]

Level 2 Utility[edit | edit source]

At-Will[edit | edit source]

Encounter[edit | edit source]

Bounding Leap Athletics Utility 2

As you spring through the air, you tuck in your legs and arms, spinning to eke out a little extra distance.

Encounter

Move Action Personal

Effect: You make an athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.

Scrambling Climb

You use forward momentum to help pull yourself upward.

Encounter

Move Action Personal

Effect: You make an Athletics Check to climb with a +5 power bonus. If the check succeeds, you climb a number of squares equal to 2+ your speed.

Daily[edit | edit source]

Level 6 Utility[edit | edit source]

At-Will[edit | edit source]

Encounter[edit | edit source]

Daily[edit | edit source]

Level 10 Utility[edit | edit source]

At-Will[edit | edit source]

Encounter[edit | edit source]

Daily[edit | edit source]

Level 16 Utility[edit | edit source]

At-Will[edit | edit source]

Encounter[edit | edit source]

Level 22 Utility[edit | edit source]

At-Will[edit | edit source]

Encounter[edit | edit source]

All These lists are organized alphabetically

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