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{{#set:Summary= |Length= |Base Attack Bonus Progression= |Fortitude Save Progression= |Reflex Save Progression= |Will Save Progression= |Class Ability= |Class Ability Progression= }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
<-class name->[]
<-general description->.
Making a <-class name->[]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
2nd | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
3rd | + | + | + | + | <-any class features gained at this level-> | ||||||||||||||||||||||||||||||||||||
Class Skills ([[Skill Points::<-number of skill points->]] + Int modifier per level, ×4 at 1st level) |
Class Features[]
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spellcasting: <-Delete this section if this class does not stack with an existing spellcasting class->
<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature->: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->[]
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
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