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has  hit points per inch of thickness and hardness .
‎ SRD Weapons1
Weapon Cost Hardness {{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}{{#vardefine:odd|{{#var:odd}}}}
  1. Any SRD Weapons that cannot be made from this material are omited, as are SRD Weapons that have no game rule changes.
  2. The SRD does not give hardness for this weapon. Any supplied value is the author's best approximation.
  3. The SRD does not give hit point for this weapon. Any supplied value is the author's best approximation.



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