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Terror of the Sand (3.5e Class)
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====Class Features==== All of the following are class features for The Terror of the Sands. '''Weapon & Armor Proficiency:''' Terror of the Sands is proficient with all simple weapons. He is also proficient with light armor. '''{{Anchor|Insomnia}}:''' Terror of the Sands cannot sleep or Shukaku will be revived. Instead, The Terror of the Sands gains the normal benefits of sleeping when he meditates for 4 hours. This also effectively makes The Terror of the sands immune to sleep effects, whether it be from magic/mundane means. This does not however make him unable to fall unconscious, just that he can never fall "Asleep" '''{{Anchor|Chakra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Terror of the Sand gains an amount of chakra points equal to his ([[SRD:Constitution|Con]] modifier + [[SRD:Wisdom|Wis]] modifier) x his Terror of the Sands level. Should a Terror of the Sands need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop The Terror of the Sands Constitution score to 0. If this happens, The Terror of the Sands does NOT die instantly, but instead dies when he runs out of chakra. To gain your chakra back you must rest for 4 hrs. '''{{Anchor|AC}} :''' When unarmoured and unencumbered, the Terror of the Sand adds his Wisdom bonus (if any) to his AC. In addition, the Terror of the Sand gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Terror of the Sand levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).These bonuses to AC apply even against touch attacks or when the Copy Ninja is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. '''{{Anchor|Chakra Accumulation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Terror of the Sands can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, The Terror of the Sands must make a DC 15 concentration check for each round the ability is active. '''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level or higher, if The Terror of the Sands makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if The Terror of the Sands is wearing light armor or no armor. A helpless Terror of the Sands does not gain the benefit of evasion. '''{{Anchor|Sand armor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Terror of the Sands covers his skin with a layer of sand as a precautionary defensive measure The Terror of the Sands gains damage reduction 10/- but every 10 damage prevented drains 1 Chakra. '''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 5th level, The Terror of the Sands can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. '''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Terror of the Sands of 9th level or higher can no longer be flanked. This defence denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does. '''{{Anchor|Sand Control}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Due to having Shukaku sealed within him, The Terror of the Sands has control over sand. The Terror of the Sands always carries sand with him in a calabash-shaped gourd on his back, which is in fact also made of compacted sand, to attack his opponents. This counts as a ranged touch attack with a range of 30ft + 5ft/level and dealing The Terror of the Sand’s “Sand Damage”. If this hits, the sand may start a grapple as a free action with +(Terror of the Sand’s Wis modifier and Character level) to the grapple. If it succeeds on the grapple, then The Terror of the Sands may use [[#Desert coffin|Desert coffin]] as a free action. When The Terror of the Sands is attacked, a shield of sand automatically blocks the attacks; this shield gives The Terror of the Sand Damage Reduction 5/-. '''{{Anchor|King Multi-Tasker}}:''' The sandbender is so skilled at multi-tasking (seeing as a sandbender needs to control thousands of individual grains at once) that instead of being a [[SRD:Constitution|Con]] based skill, [[SRD:Concentration Skill|Concentration]] is a [[SRD:Wisdom|Wis]] based skill. This means you add your [[SRD:Wisdom|Wis]] modifier to your [[SRD:Concentration Skill|Concentration]] for [[SRD:Concentration Skill|Concentration]] checks.
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