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SRD:Breath Weapon
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===Breath Weapon ([[SRD:Su|Su]])=== A creature attacking with a breath weapon is actually expelling something from its mouth (rather than conjuring it by means of a spell or some other magical effect). A breath weapon attack usually deals damage and is often based on some type of energy. Such breath weapons allow a [[SRD:Saving Throw|Reflex]] save for half damage ([[SRD:DC|DC]] 10 + 1/2 breathing creature’s racial [[SRD:Hit Dice|HD]] + breathing creature’s [[SRD:Constitution|Con]] modifier; the exact [[SRD:DC|DC]] is given in the creature’s descriptive text). Some breath weapons allow a [[SRD:Saving Throw|Fortitude]] save or a [[SRD:Saving Throw|Will]] save instead of a [[SRD:Saving Throw|Reflex]] save. Most creatures with breath weapons are limited to a number of uses per day or by a minimum length of time that must pass between uses. Such creatures are usually smart enough to save their breath weapon until they really need it. * Using a breath weapon is typically a [[SRD:Standard Actions|standard action]]. * No [[SRD:Attack Roll|attack roll]] is necessary. The breath simply fills its stated area. * Any character caught in the area must make the appropriate [[SRD:Saving Throw|saving throw]] or suffer the breath weapon’s full effect. In many cases, a character who succeeds on his [[SRD:Saving Throw|saving throw]] still takes half damage or some other reduced effect. * Breath weapons are [[SRD:Supernatural Ability|supernatural abilities]] except where noted. * Creatures are immune to their own breath weapons unless otherwise noted. * Creatures unable to breathe can still use breath weapons. (The term is something of a misnomer.) {{SRD Special Ability Footer}}
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