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Forest Guardian (4e Epic Destiny)
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===Forest Guardian Features=== All forest guardians have the following features. :'''Sylvan Musician (21st Level):''' Your {{I}}Ability scores|Charisma]] and {{I}}Ability scores|Dexterity]] scores both increase by 2. :'''Master Treesinger (21st Level):''' Once per round, you can use your [[Treesinging (4e Power)|''Treesinging'']] or [[Greater Treesinging (4e Power)|''Greater Treesinging'']] power as a {{I}}free action|free action]]. When you use ''Treesinging'' or ''Greater Treesinging'' to move an area or zone of woodlands, any creature within the zone is moved along with it; enemies moved in this way take sylvan damage equal to your Charisma modifier. :'''Roots of Life (24th Level):''' The first time you {{I}}death|die]] each day, you can return to life at the start of your next turn. You appear in a space of your choice within 5 squares of where you died and have {{I}}hit points|hit points]] equal to your {{I}}bloodied|bloodied]] value. When you do this, you unleash the power of the earthโs roots (close burst 2). Make an attack against each enemy in burst (Charisma Vs. Reflex). On a hit, the target is restrained (save ends). The burst creates a zone of woodlands which lasts until the end of the encounter. The zone is {{I}}difficult terrain|difficult terrain]]. :'''Guardian Woods (30th Level):''' Whenever you or an ally is within an area or zone of woodlands that is within 30 squares of you, that character can use {{I}}second wind|second wind]] as a {{I}}minor action|minor action]] (if the character can already use second wind as a minor action, then that character can use it as a {{I}}free action|free action]]), and regains twice as many hit points as normal. <br>
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