Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!'''2nd Leve'''l Divination '''Casting Time: '''1 action '''Range:''' 120 feet '''Components: '''V,S '''Duration: '''Instantaneous You sense the presence of any trap within range that is within the line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by it's creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or mechanical pit trap, but would not reveal a natural weakness in the floor unstable ceiling or hidden sinkhole. The spell merely reveals that a trap is present, You don't learn the location of each trap, but you learn the general nature of the danger posed by the trap you sense. [[Category:Magic]] [[Category:Spell]] [[Category:Divination]] [[Category:Cleric]] [[Category:Druid]] Summary: Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://dungeons.fandom.com/wiki/Find_Traps"