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Delcatty (3.5e Monster)
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__NOTOC__ {{author |adopter=Quantumboost |author_name=FrankTrollman |date_adopted=3/21/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster=Delcatty |size=Medium |type=Magical Beast |hd=6d10 |hp=32 |init=+3 (+3 Dex) |speed=30 ft., climb 15 ft. |ac=17 (+3 Dex, +4 natural) |touch=13 |flat=14 |bab=+6 |grapple=+6 |at=Claw +9 melee (1d8) |full_at=2 Claws +9 (1d8) |space=5 ft. |reach=5 ft. |sa=[[#Charm|Charm]], [[#Pounce|Pounce]] |sq=[[#Sanctuary|Sanctuary]], [[#Unpredictable|Unpredictable]] |fort=+5 |ref=+8 |will=+1 |str=11 |dex=16 |con=10 |int=2 |wis=9 |cha=21 |skills=Climb +7, Hide +12, Jump +15, Move Silently +8 |feats=[[SRD:Weapon Finesse|Weapon Finesse]], [[SRD:Alertness|Alertness]], [[SRD:Ability Focus|Ability Focus]] (Sanctuary) |env=Temperate Land. |org=Usually Solitary. |cr=6 |treas=Standard |align=Usually Neutral |adv=7-9 HD (Medium), 10-15 HD (Large) }} Delcatty have notoriously short attention spans, and switch between sleeping and waking states seemingly at random. Watching a Delcatty, it is obvious that it doesn't know what it is doing, but it is justly impossible to guess a Delcatty's next action as it switches moods and activities randomly. === Combat === ''Tactics Round-by-Round:'' Delcatty are barely able to tell the difference between fighting and playing. * Round 0: Chase nearest creature or object. Be under the effects of [[#Sanctuary|Sanctuary]]. * Round 1: Charge nearest creature. * Round 2: Repeat step one unless endangered, then use [[#Charm|Charm]]. '''{{Anchor|Charm}} ([[Su]]):''' A Delcatty can generate a ''[[SRD:Charm Monster|charm monster]]'' effect at will. Save DC is 10 + 1/2 Hit Dice + Charisma Modifier. :The sample Delcatty has a save DC of 18 for Charm. '''{{Anchor|Pounce}} ([[Ex]]):''' A Delcatty can make a full attack action at the end of a charge. '''{{Anchor|Upredictable}} ([[Ex]]):''' A Delcatty's actions are very hard to predict, and Delcatty have a +4 Dodge bonus against attacks of opportunity. '''{{Anchor|Sanctuary}} ([[Su]]):''' A Delcatty is always under the effects of a ''[[SRD:Sanctuary|sanctuary]]'' spell, as if cast by a Cleric of a caster level equal to its Hit Dice. If a Delcatty attacks, this does not break the effect, and a would-be attacker must make a save for every attack even if previous saves were successful. :The sample Delcatty has a save DC of 12 for Sanctuary. '''Skills:''' A Skitty gains a +10 racial bonus on Jump checks, and its jump distances are not limited by its height. ---- {{Copyright Disclaimer}} {{3.5e Monsters Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Monster]] [[Category:Pokemon d20]]
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